Kenshi
Frosty Apr 25, 2019 @ 6:55pm
Attack slot
What are your thought on increasing attack slot or are you happy with vannila? What is the best in terms of balance and realism.
Fighting multiple enemies is very hard to do and what im seeing in the vannila, everyone is waiting his/her turn.
Im thinking +2 is just nice where +5 is just to crowdy.
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Showing 1-9 of 9 comments
Singrave Apr 25, 2019 @ 7:32pm 
with x5 slots you could be defence-locked or dodge-locked.
x3 is okish for big squads, small squads would be smashed early game even by starving bandits.
i play x3 but with enemy squad multiplier 0.8
didn't tried x2 slots, i don't like to import much.
Frosty Apr 25, 2019 @ 7:35pm 
Installing this mod required to import?
import is not required with my attack slots mods.
Morkonan Apr 25, 2019 @ 8:16pm 
Originally posted by Frosty:
What are your thought on increasing attack slot or are you happy with vannila? What is the best in terms of balance and realism.
Fighting multiple enemies is very hard to do and what im seeing in the vannila, everyone is waiting his/her turn.
Im thinking +2 is just nice where +5 is just to crowdy.

I haven't tried any attack slot mods. Maybe I should?

But, I like Kenshi's sort of "Formal Combat" feel. I like seeing characters square-off against their enemy.

The one issue I can see is that for those with a larger number of characters in combat it may not be so great, since their overwhelming numbers will not help to prevent individuals from being beaten to a pulp by a powerful enemy. And, of course, being overwhelmed becomes somewhat problematic, certainly increasing the attack strength of large groups of weak enemies.

Practically speaking, logically speaking, it's extremely difficult for one person to be under melee attack by more than three opponents simultaneously without grappling/rushing, which Kenshi doesn't have. There comes a limit of practical space considerations and attackers interfering with each other or even accidentally causing injury to an ally. (Kenshi appears to try to obey weapon reach rules in some practical sense, up to a point.)

Crossbows are also "wtf-overpowered" with a single-attack slot system, but NPCs have the option to have crossbow users in their groups, too, so it kind of balances out.
Frosty Apr 25, 2019 @ 9:08pm 
I think, over powering with number is a thing.
That why battle is fought using strategy and tactics.
Even the OP Spartan, which i imagine having OP stat, need to fight the persian in a narrow area to make the numerical number useless.
Hobo Misanthropus Apr 25, 2019 @ 11:12pm 
They don't really wait their turn in the sense that people are letting a dual happen, it's that (Much like in Real life) you can really only get 5 people in on a single person, otherwise you limit everyone's mobility and create a bigger threat to one another than your enemy. The ganking mechanics are actually pretty accurate to real life, usually people will wait and watch, and if someone gets a hit that creates an opening, that's when you see everyone swarm in (Which is what happens in Kenshi)
Originally posted by Morkonan:
Originally posted by Frosty:
What are your thought on increasing attack slot or are you happy with vannila? What is the best in terms of balance and realism.
Fighting multiple enemies is very hard to do and what im seeing in the vannila, everyone is waiting his/her turn.
Im thinking +2 is just nice where +5 is just to crowdy.

I haven't tried any attack slot mods. Maybe I should?

But, I like Kenshi's sort of "Formal Combat" feel. I like seeing characters square-off against their enemy.

The one issue I can see is that for those with a larger number of characters in combat it may not be so great, since their overwhelming numbers will not help to prevent individuals from being beaten to a pulp by a powerful enemy. And, of course, being overwhelmed becomes somewhat problematic, certainly increasing the attack strength of large groups of weak enemies.

Practically speaking, logically speaking, it's extremely difficult for one person to be under melee attack by more than three opponents simultaneously without grappling/rushing, which Kenshi doesn't have. There comes a limit of practical space considerations and attackers interfering with each other or even accidentally causing injury to an ally. (Kenshi appears to try to obey weapon reach rules in some practical sense, up to a point.)

Crossbows are also "wtf-overpowered" with a single-attack slot system, but NPCs have the option to have crossbow users in their groups, too, so it kind of balances out.

Crossbows would balance out if the AI could kite you indefinitely too lol.

I personally think in Kenshi 2, crossbows need to have a reload speed and accuracy penalty for a few seconds after running.
Last edited by Hobo Misanthropus; Apr 25, 2019 @ 11:21pm
Morkonan Apr 26, 2019 @ 5:02pm 
Originally posted by Hobo Misanthropus:
...I personally think in Kenshi 2, crossbows need to have a reload speed and accuracy penalty for a few seconds after running.

"Snapshot" skill, perhaps? "NoScopLol" skill... :)

I agree with a penalty to accuracy after running/stopping. I'd also like to see a greater delay in weapon swaps for crossbow users armed with some of the larger crossbows, which are pretty darn big. (Arbalests?)

Kiting should still be viable, since you still have to achieve a number of things like Athletic skill, suitable armor/gear, Crossbow Skill, etc.. But, it should maybe have some downsides if you, "The Player at the Controls," screw it up. :) A Kiter should never feel safe and should always be afraid of getting their kiting interrupted/broken by player-error or environmental hazard (additional enemy/getting stuck on terrain, etc).
cdplayer906 Apr 26, 2019 @ 6:09pm 
x5 or why bother? logically why would a swarm of inferior/superior enemies fight you any less than w/ everything they have all at once? x5 is the max the game allows so its the closest you'll get to reality.
Wraith Apr 26, 2019 @ 7:15pm 
I think x3 is better then x5.
x3 make it so you can actually be overwhelm and not be able to fight back but still be able to handle yourself.
x5 is like no matter how skilled you are you will eventually be overwhelmed by their relentless attack even with superior skill.
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Date Posted: Apr 25, 2019 @ 6:55pm
Posts: 9