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Originally posted by Let's Talk Mod on the Workshop:
Uniques with many dialogues:
- Agnu the broken soldier bot. Beep's best friend
- Bard the wandering bard? Occasionally sings, or fails to sing.
- Beep BEEP IS THE STRONGEST WARRIOR! found in Mongrel
- Bo the famous anti slaver ninja. Has a special dialogue with anti slaver and has own dialogue package.
- Crumblejon the old man. He was a famous samurai working for UC.
- Digna the Flotsam Ninja who killed her own father to get away from HN.
- Doctor Chung the swamp surgeon. Has lots of dialogues with healing. Doesn't provide surgery service though.
- Ells the rum thief. I've found her quite endearing.
- Espher depressed hiver prisoner of Tengu's Vault.
- Griffin the ex-sentinel. Add some light of Okran to your squad. Some people really hate sentinels though.
- Hamut has vendetta against slavers but was rejected by anti-slaver for being more angry at slavery than anti-slaver...
- Headshot the Shek marksmen. Thinks he is somekind of a badass.
- Hobbs has some tall tales.
- Luquin the legendary noble hunter. Has a few dialogues in UC.
- Miu, ex-slave who escaped to the swamp with Ned. Has some interaction with Hamut. (I ship them) Hate spiders with passion.
- Pia, runner with dead Flotsam Ninja sister.
- Sadneil, even more depressed than your average skeleton.
Uniques with dialogues:
- Burn has just one unique dialogue on entering Deadland. Otherwise Burn jusr use standard skeleton dialogue. Just being skeleton already have a lot of 'interesting' dialogues though.
- Green has just one unique dialogue about thanking for getting out of swamp. Otherwise all his dialogues can be spoken by others.
- Horse has some unique dialoges for entering some biome.
- Lumi the crab lady has special dialogue when seeing crab and on entering Fish Island.
- Ray, the mute soldier drone. Has exactly two unique dialoge. One is *nod* after defeating enemies. Another is ! when seeing animal eating farm crops... Well... he's mute.
- Reva, Flotsam Ninja who distrust men. Her only exclusive unique line is when she argue with Griffin on the comment on UC. Other special lines of her can be spoken by Digna.
- Ruka, the unhorned warrior. Has a couple unique interjection in Shek dialogue. Also has an interaction with Headshot.
- Shryke, the tech hunter, has a few dialogue for entering some places. Only a few though.
No dialogue uniques:
- Cat the dust king's prisoner has SUNDEMON dialogue package which is rare, but doesn't have unique lines.
- Chad, only standard package.
- Kang, only standard package.
- Infinite Wingwang... That's right, despite having high stats and one of the most unique recruit dialogue... he has 0 dialogue after that. He doesn't even have normal dialogue package!
- Izumi. While she has a few special dialogue references. Not a single line was exclusively hers. Most 'unique' line of her is shared with Pia...
- Jewel has only one special dialogue reference which can be spoken by other uniques.
- Knife has Flotsam Ninja dialogue package which is rare. Though she has no exclusive line. Digna can speak all of her lines.
- Oron, only standard package.
- Rane the Giant, only standard package.
- Riddly, has only one special dialogue that can be spoken by many other uniques.
- Seto, surprisingly, the daugther of Esata has no special dialogue. Though there are a few special dialogue for when you kidnap her.
- Silvershade, only standard package.
- Sinklyde, has only a few lines when first escaping the vault ten that's it. He use regular THUG dialogue package.
- Soman, only standard package.
- Stubs Monmuso, only standard package plus a few dialogues on swamp which can be spoken by other swamp recruits.
- Yamdu, only standard package.
-Griffin have numerous unique dialogues, and several interaction with others unique (notably the unique Reva/Digna from Flotsam)
-Beep tend to have unique dialogues, but as you can imagine it tend to be... limited. Combat related, I'm not sure if he have anything for biomes
-Hamut have uniques dialogues, and some interaction with others, mostly Headshot (obviously) and Miu
-Miu have some, spiders/slavery related mostly
-Bard have several unique dialogues to. Mostly singing, and the others telling him to shut up. Funny though.
-I had an issue with Burn not triggering the Skeleton dialogues, switched to a generic one. He doesn't have any unique dialogues anyway, so it's not a big deal.
-Dr Chung have a few. Limited, mostly while healing. He is also able to make animals and fogmen speak back, which is awesome
-Pia have a few to. She also have some tied with other uniques.
-Izumi, Jewel, Green tend to have some, but they are usually with others (either together, or added with Pia, Digna, Reva or Miu). I took Izumi myself for my party, and I'm considering adding one of the Flotsam, likely Pia.
-Crumblejon have some dialogues, but combat related mostly, perhaps 1 for biomes though.
-Hobbs have some "crazy" one, but they are limited (like 2)
-Ruka have at least one, but otherwise it's very limited. She is a Shek though, so that can count
-Momuso have some, but it's usually tied to others. They are not technically unique, he is basically always tied with another unique, sometimes a generic package (a personality a non unique can have).
-Green fingers have one I think ? But it's tied with others (Reva/Digna/Pia). Basically related to cannibals.
That's pretty much it. You also have uniques dialogues for every race (usually not subrace, so a hiver is enough, no need for a prince and a worker).
Those unique doesn't have any unique dialogues :
-silvershade, infinite wingwang, burn, cat, kang, knife, oron, rane the giant, ray, riddly, shryke, soman.
The more chatty uniques are:
Bard - lots of songs and the like. Will result in the rest of your crew complaining about his songs and the like.
Sadneil - great for being depressed, his bedside manner is great... at making the people he's healing want to die.
Pia - good variety of comments, especially when healing (she's a nervous stroker)
Hobbs - chances are everyone knows him. If not... he's an old crazy drunkard. Will tell a few random stories about his (most likely made up) exploits.
Griffin - a few unique lines when exploring the world, will have an occasional discussion with other characters about HN dogma. Can be verbally attacked by... can't remember their name atm one of the Flotsam recruits (the one who hates men)
Doctor Chung - decent variety of lines when healing people.
Agnu - similar to ray she doesn't exactly speak, but she's got some good unique interactions with Beep, so worth keeping in a squad with Beep.
Green - shares a couple of his lines with Miu though.
Hamut - several lines about slavery, will occasionally shout at and announce when slavers are nearby, usually asking when you're going to give the order to attack them. Has several conversations with Miu so its a good idea to have him and her in the same squad.
Horse - has several unique lines of dialog. (I don't keep many shek in my faction so I can't speak from experience here, though he does have unique lines in the FCS)
Miu and Beep you already mentioned.
And lastly, if you want to have character's say their lines more than once without having to import (my default most lines will only go off once or twice), I'd suggest getting the "Let's talk" mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1575316590
I realize that even the "talkative" characters don't really talk that much after you recruit them, though it's still nice that some of them have some additional things to say.
The one thing I did learn is that if you want to know more about world lore, it's basically essential to have at least one skeleton, and apparently two skeletons are even better, because they'll occasionally reminisce about the old days.
Follow up question out of curiosity: how would one see a recruit's dialogues in the FCS?
Depends on the dialog. Some will only show up in their dialog package, which you should be able to find on their character entry. Others are biome entrance dialogs, which you'll need to find by checking the references using the box in the top right corner of the character's entry.
Oh, I missed this on the first pass. Anybody know if this second part is still true? Because that really would be cool.