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if you do not have what they are looking for then they won't buy it.
as for gear, base game you can not sell your gear in a shop counter, that requires a Mod, and if its not working then thats a Mod issue.
"I can't afford that" means they do not have enough money to buy.
and its possible the Mod has bugged it out.
Right. Well, I can continue to mess around with the mods, but before I had any mods, no one was coming to buy anything from me period :/
I mean, not having money to buy what I'm selling makes sense if I'm selling top quality gear, and I do have a mod that makes npcs buy gear, however if it's not working, I understand that it's not the game's fault. However, what I can't abide is the base game putting in a player store counter to sell goods through, and no npc in the entire city can afford one of the cheapest foods in the game - a bowl of cooked vegetables. I'll get rid of all my mods and try it out, however I suspect this aspect of the game is broken because I have been tinkering with this for a long time.
How much cats do you really need ? This is not a MMO where you can cut prices or have everyone see what a successful businessman you are. Why do you need to make more money when you eventually make millions just running back and fourth to a city ? So what if you are making 6k instead of 10k profit. One of the best weapons on this game you can afford,and also you are self sufficient if you have crafters.
This idea of this game is not about being a businessman it's about survival,and getting what you need to fight the big factions. Money is easy to get even if you are not getting the amount you want. Right now I can buy the best gear and best weapons for my whole army. I can also craft it.
The point of having a shop counter is for roleplaying a merchant :D Just make one runner for your tribe,get his athletics high, get a decent backpack for trading,and use him/her to run goods back and fourth. For how long you wait for some traders to come across your outpost you can make millions just running to the shops.
base counter sales with no mods works
it just sells sparingly.
you shouldn't depend on it for sales, at most it should make enough to pay taxes. maybe.
When there are no Beakthings nor Gorrilos walking around Vain, I visit the bandit camps. Kill bandits, loot their gear and sell it. That nets about 10 000 cats a day.
I'm making too much money to run a store.
Then there’s always good old fashioned drug dealing. Buy it cheap in the swamp, sell it for profit at the shinobi tower in Heng or something
You're probably trying to do a bit of roleplaying and I understand, but if you want to make serious money from crafting you should specialize in robotics and craft skeleton repair kits. It can be a little time consuming I suppose (never actually timed it) but you can buy all the required mats in town if necessary and sell for a profit once you have your final product. The build order I go in is:
Motor (electrical compontent [216 cats] + iron plate [135 cats])
Press (2 iron plates [270 cats])
Skeleton muscle (press + 2 steel bars [1296 cats])
Robotics component (motor + skeleton muscle)
You can then make two skeleton repair kits (1 steel bar [x2 1296 cats] + 0.5 robotics component) out of the one robotics component.
So, by the time it is all said and done, you can sell the two skeleton repair kits for 4,341 cats a piece, or 8,682 total. Even if you had to purchase all the raw materials you're still turning a profit of 5,469 cats (158% profit margin) and the added bonus of being able to heal any skeletons at a higher proficiency rate in your party... or crafting specialist/masterwork limbs on your own eventually.