Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but beds require you to accualy be put into them before they work, so modding it into a cage think it would only work if they was put onto it like a bed. but once they wake up, they would be back to normal healing.
so dont think it would work.
the problum as i stated above is that right now, you can only get the healing bonus if your accualy laying on the bed, you would have to do the same thing for the cage sicne there is no area effect healing item in game.
and when you place someone in a cage, they ragdoll. you would have to find a way to make them stay laying inside the cage. if thats even possible.
someone would have to try it.
but since i'm not interested in a resting cage. and i'm playing a different game.. think i'll leave the experimentation to others.
Its too complicated for a simple cage in this case, if my theory work no need of a "wall to cage a cage"
they would still get up. and then you would lose the healing bonus.
I just had a separate building that I put them in the bed and was locked/closed and private and they never attempted to get up.
Dunno if it still works in experiemental