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3 of my guys are in armored rags 4 are in plate jackets with all having non metal leg armor on. all armor is mostly high grade some standard.
All weapons are green quality besides my main guys model edge nodachi(holy sword start)
Before the patch that updated them i had no problem dealing with them. honestly havent ran into them until now since patch.
I know I recently ran into an issue with an old banner/sign mod that made some NPC do like 500 damage an attack.
Simply disable all the mods, then load one, attakc the spiders, then another one til you find the one causing the issue.
Their AoE attack leaves half my squad notably wounded by the time we kill it.
I still wodner why spiders attack us, because after they are finshed they mostly run away.
your armor is "bad".
You need good heavy armor because they are doing cut damage. I had a high level guy get hit in the chest by a blood spider in the swamp, and his health went from 100 to 10.
This was while wearing a high quaility leather turttleneck and high quaility assassian rags. This guy has 75 in toughness.
His blackend chain mail + samuari armor, the damage would have been 0.
I suspect that spider damage is cut damage, so blunt armor will not help you. so you will have to change your kit based on the eco system and the enemies found inside.
I found HQ armoured rags chest + legs and a good helmet did decently dropping damage form 90s to 20s in most slots.
It isn't as good as HQ plate but it should do fine, I personally hate the combat reductions of samurai.
it is a mixed bag. I like the look of the samurai armor, so i mostly go with that.
The trick is to give them a weapon to offset the combat modifier. Also the 100% for the helmet is VERY important, as a 200 damage blow or higher to the head is instant death, and i have seen that happen with very unlucky hits on 90% coverings.
In large groups, heavy armor is devestating, but slow
they should just get racial armor, how hard would it be to make a helmet of a different shape?
This sorta explains why they are only found naturally in two places in the game: the vain where the water is acid, and the fog where they are deranged cannibals.
So it might just be that they are weak, and in a nicer time they did not have to worry about oneshot hits to the head.
At least the Skeleton have more bonuses to make up for it (can't be eaten, walk instead of swimming, don't need food...), and they have 1more armor slot.