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About progress, devs didn't make a statement but why would they reset everything? It is not multiplayer game, it is not closed/open beta. It is just game with a small content, that is why it is in early access.
i just spent 100 hour on vampire survivors and never thought i would like it, but sometimes it's good to step outside of one's comfort zone and try something new.
The dash, the gear hunt and most important (at least for me) you take dmg when smthng swings at you not when you touch stuff.
i'd day get it, try it and if its not to your liking you can always refund it. Never had an issue with steam refunds so far.
i did watch a youtube and it looks good. I like the concept of equipping gear and the dash and the way enemies attack.
Wipes are never done for games with local save files because it doesn't work. You can literally copy your save file as many times as you want so a wipe would be completely ineffective.
It does work. If the devs wanted, they could easily apply code to invalidate old savegames in case they wanted to get rid of them and have people start from scratch.
But this is rarely ever done. Usually it's only required when they change the structure of the savegame database and are too lazy to convert it to the new one.
Just saying. It can be done. So having an offline savegame does not render you invulnerable to this practice.
Yes, but no. There are ways around everything you just said here. Which is the entire upside of non-online games. You don't like what the dev did? Revert stuff. Sometimes you have to know what you're doing to make that happen though.
A lot of the survivors games are works in progress with devs that are open to feedback and even if they never get "finished", you still get a ton of hours for low prices. Imo, that's a win right there.
Here's a spreadsheet that tracks and ranks all these games: https://docs.google.com/spreadsheets/d/1nxkbyp9DQw5Hu00FxN77JOEMoytw4UZuF8seY4Fnapk/edit#gid=0
Hololive is basically officially supported Vtubers who roleplay as their characters while streaming wholesome content. Some of them are musically inclined, others are just gamers or artists, some are even tech savy enough to troubleshoot and help others.
There are inside jokes/memes/references but the game is good enough that you 100% can enjoy the game without knowing about it. Don't let the aesthetic turn you away from it. Also again, it's free and will always be free- so your wallet won't suffer for trying it.
I like offline games as well. But no, there are not ways around everything I said. The average gamer Joe will not be able to hack an encrypted savegame file that has just been invalidated by the devs because they switched to a new database structure and do not provide savegame conversion. This has happened in the past.
Death Must Die is pretty good, even as it is now, but if you are wary of early access games you can just keep it in watch/wishlist and come back when there is more done if you need to.
Simple answer: there is no official confirmation.
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In terms of probability, it is unlikely. But that is a non-zero thing, no matter what anyone else says. There is no set industry "standard" that is being adhered to and no clever client-side hijinks will be so easy and convenient. It's a gamble, and you're not forced to play.
If you do have plenty of time to spare, this is a fun game and worth it. But if you've got limited time and the possibility of spending that time having fun but eventually losing progress will be something you'll regret, then waiting it out till a 1.0 release (or in the case of other games, until the devs stop working on it) isn't a bad idea to take. There are plenty of other games out there that can keep you good company until the non-ea retail release.
As they say, hope for the best but expect the worst.