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But, I agree with the sentiment in general. Melee is weak in this game and the devs acknowledged that in the past. That the druid got a talent making melee viable, even if it was just simply tanking everything, I don't think that is a bad thing.
The charmed summons = I could tolerate it if it could NOT charm summons that can't spawn more than one (clone, dragons, golem, etc.) but I also am 100% happy that they removed it. I don't even play summon builds but if I did, and did a run with the ice and fire dragon for example, if both get charmed, what am I supposed to do vs the last boss? That would be like... 95% of my damage...
1. bring back meaningfull rewards for achievements like in 1.0 where we had to unlock skills by completing achievements. Rn you literally get nothing
2. Leaf achievements are objectively bad. It is not an achievement to farm for a specifc unique item just to then dump 20 min in a run to get the 3 dash achievement. It is not an achievement to fish for Vampirism. It is not an achievement to cope your Clone gets charmed so you can eventually kill it, if its not jumping somewhere 3 screens away from you.
3. Druid feels like a mess in terms of game design. Primairly cause of the fact that you have to get hit to go into your form. persoanlly i play druid completely without any form cause its just the better way to play and thats dumb.
I still like the game, i still play it, but some game design decisions are just kinda weird. Im sure they will fix it
Lots of choices imo.
Regarding the forest thing, we'll try and make the player more "slidy" so at least when you are blocked you naturally move around it more so.
-Ren
Just make Charm a debuff like Weaken+Slow that only applies to summons, so they are nerfed but don't result in you being mobbed by them.
This will nerf the power of summon builds without making them completely unplayable.
Charm should just be a combination of debuffs or just disable the summons outright for the duration, locking them in place. Charm against enemies should just take the current code as it is, theres too few options to have it, thats a decent trade off so the devs don't just lose all the dev time on it.
What exact skill do you think makes the Frog King more powerful than the rest?
-Ren
The main difference with frog before any StarCrux mutators is that his slam timing is extremely short "must react as the sprite winds up and not when the red circle is visible." The DPS and aggression is much higher, frog can do multiple slams and hops in a much shorter time frame than a scarecrow dash or swipe. Scarecrow telegraphing is much more forgiving, but he has constant ad spam and some builds don't like the thorn CC . . . I'd say that if you can beat frog, your build is at a point where you should be able to tackle Scarecrow given a few upgrades to existing boons. I don't find scarecrow the hardest either. Lady imo is kind of perfect and is the epitome of a great boss. You can fight her at range and get a different rotation that flows nicely or get in her face and chase her off screen to cancel that ranged combat rotation. Lady is so fun because you can dance with her avoiding the slashes and force her to do that dance or you can play into dodging the projectiles if you aren't a melle build AND sometimes dodge the sword rotation.
I wouldn't nerf anything right now
How about no??? This literally the game design fighting itself.
You made them killable, that is enough.
Its actually fun to run around with a summoned army, you don't need to stomp it into the ♥♥♥♥♥♥♥ ground.