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I mean, why even have mechanics like dash if there are enemies and bosses that don't even give you a chance to evade?
Except you CAN'T tank them until you have actively played and died enough in the level to get the gear necessary to do that. MAYBE with full T1 mythic with good life and armour rolls you could, but that's unrealistic.
I do not think making the intended method of beating a level 'outgear its challenges and bruteforce it' makes for compelling gameplay. I don't think the developers even intend for it to be like that either, otherwise why have attack areas light up at all, let alone give the player ways to avoid them?