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The pillars literally work lol. I'm at darkness 60 and I still use the pillars when I can't just oneshot him and it works so idk what to tell you.
I wait before 20m and stay near pillars which block his ability entirely.
The Djinn will ALWAYS put his hand in the air before using this ability.
Walls of any kind from Earth element also block his Diablo-breath attack. (Its literally on a dash and you can hide behind the wall YOU make.)
Just gota git gud. I put Djinn on 3x of those attacks and still kill him.
Skill issue.
All of his abilities can be dodged by dashing towards and behind him and he telegraphs everything except when he teleports; which is always mines... Staying close to him also prevents him from using both mines and the diablo-breath as often.
Ironically, your cowardice is whats getting you killed. :) Real men punch foe in eye with arrow dontcha kno?
I love 95% of the new stuff, I did leave a good review on steam and I won't change my review, but the balancing in act 2 is bad, no other way to say it... The insect babes and bomb dudes are also a bit cringe... That attack from the insect babes that happens right under you and is super hard to dodge is just annoying. It's not like "oh wow, this is a soulslike bullet hell" it's more like "I don't think that act 2 was tested thoroughly before release"... Even the cursed, like, how dare he DASH super ultra fast at me? I don't want to be "forced" to have 3 dashes to dodge that attack, you know? The cursed is not even too hard to beat, but that particular attack DOES create a bit of frustration in me, just because it's... Well... Stupid!
Devs, if there was some kind of "lose 10 life every minute" rule in act 2, I doubt that a big amount of people would enjoy it. What you did with the attacks that are nearly impossible to dodge is even worse than that; it's basically as if there was a "50% chance to lose 50 life every minute" rule in act 2.
The one thing I will say is it really could use a bit of a better telegraph on the wind-up, and maybe a reduction in tick speed as it can seriously obliterate a low hp character like lorris in under 1 second.
Actually you can go even further beyond to outrange it. Although only Lorien can really exploit that.
From my experience, as long as you have 200HP (or basically you can survive a few hits), a maxed out ability (or attack modifier > LVL 10) just deals with him without much of a hussle (he'll TP away from you once, sometimes twice), although I yet to test if casts can deal with him this easily (given that they are striking a random area).
If you want to finish your runs consistently, go for AS/Strike/Luck builds (Magic Missile from Time or Earth Spike from Ninh) or Power build with lightning strikes (you just dash a few times and Djinn loses about 50-70% HP. Also, can go retribution so he just kills himself if he uses flamethrower).