Death Must Die

Death Must Die

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Eco Apr 29, 2024 @ 7:12pm
Djinn Flamethrower is just ruining every run
Can you nerf this awful ability? You can't even dodge it because the Djinn just turn instantly after you dodge it. Literally ruins every run because the hitbox is massive, it does too much damage and the fire debuff continues even if you get hit the smallest amount. Make it slower like the beams from the cats so you can actually dodge it. It's a garbage skill that destroys the run bc you lose ALL your health. Even blocking it with pillars doesnt matter bc its instant and the turn speed just hits you after a dodge.

Nerf this trash
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Showing 1-15 of 21 comments
Don Cheadle Apr 29, 2024 @ 7:17pm 
build into dash and get your items and talents up until you steam roll it with legendary blessings from items
Null Winter Apr 29, 2024 @ 7:19pm 
It's the only ability it uses that is any threat since it forces you to use hard cover or get extreme distance, if you don't have a boon that blocks it (Rock Wall, Time's Field, etc.). The real kicker is that the devs trained players how to dodge it the wrong way; manticores (cat ladies) and the previous boss both have a similar "constant beam" ability which you can evade by staying close and dodging through to make them fire the wrong direction, but the Djinn is the only one allowed to perform an instant 180 turn and catch you anyways.
Eudicots Apr 29, 2024 @ 7:25pm 
I usually just make sure there are pillars in the area before the 20-minute timer.
Z3Sleeper Apr 29, 2024 @ 7:48pm 
Originally posted by AtomicSpoon:
Even blocking it with pillars doesnt matter bc its instant and the turn speed just hits you after a dodge.

The pillars literally work lol. I'm at darkness 60 and I still use the pillars when I can't just oneshot him and it works so idk what to tell you.
Nutellaschnute Apr 29, 2024 @ 7:50pm 
I get that its frustrating but its the final boss... its supposed to be powerfull ... also if you get cover like pillars or other map locations and you should be fine. Just play a bit more cautious nrxt time and dont give up :)
ShuFlngPu Apr 29, 2024 @ 9:25pm 
Originally posted by AtomicSpoon:
Can you nerf this awful ability? You can't even dodge it because the Djinn just turn instantly after you dodge it. Literally ruins every run because the hitbox is massive, it does too much damage and the fire debuff continues even if you get hit the smallest amount. Make it slower like the beams from the cats so you can actually dodge it. It's a garbage skill that destroys the run bc you lose ALL your health. Even blocking it with pillars doesnt matter bc its instant and the turn speed just hits you after a dodge.

Nerf this trash

I wait before 20m and stay near pillars which block his ability entirely.
The Djinn will ALWAYS put his hand in the air before using this ability.
Walls of any kind from Earth element also block his Diablo-breath attack. (Its literally on a dash and you can hide behind the wall YOU make.)
Just gota git gud. I put Djinn on 3x of those attacks and still kill him.
Skill issue.
All of his abilities can be dodged by dashing towards and behind him and he telegraphs everything except when he teleports; which is always mines... Staying close to him also prevents him from using both mines and the diablo-breath as often.
Ironically, your cowardice is whats getting you killed. :) Real men punch foe in eye with arrow dontcha kno?
Last edited by ShuFlngPu; Apr 29, 2024 @ 9:30pm
Myta Apr 29, 2024 @ 9:29pm 
the further you are from the flamethrower the harder it is to dodge, similarly to the cat, keep close and it's easy to avoid
Adama Apr 30, 2024 @ 12:02am 
Had a retribution knight run so dope that the djinn obliterated himself with the flame skill. Same for the ray cats. Fun times. For the rest of succesful runs, I tend to be so OP when djinn comes that It kinda dissapears. I got beated a few times by it too, specially without full talents. I'd say is not that bad.
TypicalPlayer Apr 30, 2024 @ 6:47pm 
Originally posted by Eudicots:
I usually just make sure there are pillars in the area before the 20-minute timer.
for some reason I neglected this simple idea, I was initially trying the "dodge when close up" strat but this seems more consistent
Even if it *can* be dodged, I agree that it's NOT well balanced at all... I have insanely good equipment after grinding act 2 for about 20-25 hours, 300+ life on every character, and this flamethrower will kill me in like... 1-2 seconds if I up the difficulty to 30 (so I can't even imagine how insane it would be at difficulty 100). Recently, I played a run with a LOT of legendary blessings, I was killing every boss in 5-7 seconds easily, but when I reached the Djinn, I was in a bad spot when the fight started and surely, his opening move was the flamethrower; he took me from about 350 life to 0 in 2 seconds or less... It's a bit frustrating... Just like when there was the "1 hit kill" attack in act 1... It's just infuriating and nothing more... I DON'T want this game to be super easy, but if it's hard, then I want it to be hard in a "clever" way, you know? I don't want an attack that does 999 damage per second and can only be safely dodged by hiding behind a pillar; it feels tedious and clowny.

I love 95% of the new stuff, I did leave a good review on steam and I won't change my review, but the balancing in act 2 is bad, no other way to say it... The insect babes and bomb dudes are also a bit cringe... That attack from the insect babes that happens right under you and is super hard to dodge is just annoying. It's not like "oh wow, this is a soulslike bullet hell" it's more like "I don't think that act 2 was tested thoroughly before release"... Even the cursed, like, how dare he DASH super ultra fast at me? I don't want to be "forced" to have 3 dashes to dodge that attack, you know? The cursed is not even too hard to beat, but that particular attack DOES create a bit of frustration in me, just because it's... Well... Stupid!

Devs, if there was some kind of "lose 10 life every minute" rule in act 2, I doubt that a big amount of people would enjoy it. What you did with the attacks that are nearly impossible to dodge is even worse than that; it's basically as if there was a "50% chance to lose 50 life every minute" rule in act 2.
Tórç May 1, 2024 @ 2:13am 
Its nice when it gets interrupted luckily.
Skates May 1, 2024 @ 2:13am 
I used to hate it, then I learned to set up pillars for the arena prior to the boss spawning, so i could make like athene and scwff round de corner. Hate to say it, but it was an issue of 'git gud'.

The one thing I will say is it really could use a bit of a better telegraph on the wind-up, and maybe a reduction in tick speed as it can seriously obliterate a low hp character like lorris in under 1 second.
ZeppMan217 May 1, 2024 @ 2:29am 
Originally posted by Skates:
I used to hate it, then I learned to set up pillars for the arena prior to the boss spawning, so i could make like athene and scwff round de corner. Hate to say it, but it was an issue of 'git gud'.

The one thing I will say is it really could use a bit of a better telegraph on the wind-up, and maybe a reduction in tick speed as it can seriously obliterate a low hp character like lorris in under 1 second.
You know why low HP characters get obliterated by it? Because Djinn has pin point lock and instant turn rate while shooting. If you dash through him as he's using the flamethrower, he just does a 180 while continuing to shoot. Compare that to cats and Bee Queen that have to actually track the player and move their beams.
Novaren May 1, 2024 @ 3:22am 
Not even Diablo had such precise flamethrower aimbotting.

Originally posted by Myta:
the further you are from the flamethrower the harder it is to dodge, similarly to the cat, keep close and it's easy to avoid

Actually you can go even further beyond to outrange it. Although only Lorien can really exploit that.
ALBANIAN MAFIA May 1, 2024 @ 3:38am 
Dunno, he just blows up most of the time if you can get to him, even if you max out his HP in the difficulty settings.
From my experience, as long as you have 200HP (or basically you can survive a few hits), a maxed out ability (or attack modifier > LVL 10) just deals with him without much of a hussle (he'll TP away from you once, sometimes twice), although I yet to test if casts can deal with him this easily (given that they are striking a random area).

If you want to finish your runs consistently, go for AS/Strike/Luck builds (Magic Missile from Time or Earth Spike from Ninh) or Power build with lightning strikes (you just dash a few times and Djinn loses about 50-70% HP. Also, can go retribution so he just kills himself if he uses flamethrower).
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Date Posted: Apr 29, 2024 @ 7:12pm
Posts: 21