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yeah this is by far the biggest issue. I am doing runs on other characters at 0 darkness act 2 just so I can get a boss kill. If i risk high darkness in act 2 with dicey characters, i'm only getting 4 essence instead of 8 which DOUBLES the time investment required.
I've said it in a previous post, but the way it should work is darkness should make extra cosmic essence drop, something like +1 essence per 10 darkness seems fair to me. That way you can get roughly the same progression by reaching 2/3 the way through the level and not having to clear it all the way.
If your new to the game its not that bad, however it really does feel like a slap in the face to those who have been with it for awhile as all my characters took a huge power decrease and to get them back to where they were before the update i now have to grind intensely just to get skills i spent hours unlocking already.
If the characters got such a nerf why didnt the enemies? On the lowest difficulty your still swarmed like mad, bosses still beeline outside barriers so your unable to hit them. The best balance that can be given to bosses is swapping the order you fight them in and not the frequency of of how often they constantly dash at you or pelt you with nearly undodgeable attacks?
It really makes me hesitant to keep going as now i fear what the next update will do or take away from the player.
Getting to 36 points with all 6 chars at 8 essence per run will take 20 x (36/8) x 6 minutes (10 hours) If you play with high darkness you and only get 4 essence per run it becomes 1080 minutes which is 18 hours.
That's the issue here; there's no reward in the risk/reward mechanic, only risk.
I just moved onto other games, and look in at this once every 2 months.