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1: dash has a 1.8 second cooldown, which was fine in act 1, but is a terrible idea if enemies are as aggressive as act 2 or more aggressive. You literally cannot dodge fast enough to avoid a lot of damage. Either the enemy design needs to be slowed down or dash needs a major buff. This is BEFORE you buff enemy attack speeds in the star crux. Essentially meaning the only way to survive higher difficulties is to kill literally everything on screen instantly, as dodging is not an option anymore.
2: it is very hard to get reliable passive healing, with most regen items being as low as .1 hp per second in a game where you take a lot of chip damage and can die in seconds. This is another reason why the only viable method to survive higher difficulty is full screen clear.
So only Lorean, Merris and Kront are viable, Lorean and Merris because range, Kront because of his massive AoE build and an actually good regen passive.
The other three either desperatly need to get in close or rely on summons, where summons are weak in this game
it's skill issue + intelligence issue, but yes agree
Yeah i got that unique bow, and my base strike dmg from gear is over 250% now. Combined with his base 79% attack speed bonus, i aim for fire godess's attack speed bonus and always take attack speed bonuses from interactables.
Don't even really need to prioritize luck to increase strike chances when your hitting everything super fast = higher procs per second.
I find that with the combined strike dmg and attack speed that the new energy wisps ability which only starts at 17dmg on lv1 common ends up godmode spammage at master lv10.
But the main dmg dealer is earth spike, especially when you have 40% crit chance to marked targets and 40% cdr. I seen it crit for nearly 40k
With Warchief Kront being as broken as he is, it's not even close.
He one shorts everything in the entire game including Djinn. I've scaled him up to hitting for over visible 8 million damage stomps now on undamaged.
Not to mention with literally any build he can survive D100 due to health regen.
Will give more builds a look when they can keep up with Kront. For now, farming all Uniques in game with "Farmer's Ring" on D100.
And yeah Kront most certainly outclasses everything else as it stands, nothing competes with stompy orc.
Thanks for your build.
Is def op.
The only thing i'd change is probably changing the earth to war god
war god has so many insanely busted legendary passive it's such a waste to skip
Honestly i think war god is overtoned
Justice , however, seems undertoned quite a bit now XD.
Freeze God is near useless nowadays .
I think mort might be a better option considering a recent unique i found, a torso piece that causes you to deal 1000% dmg to cursed. Thats right, 10x dmg.
So after i read this an hour after you posted, i began playing kront again, got him to 36 talent points, specced as much dmg and area increases, havnt found any unique weapons for him yet other then a tier 2 epic which sucks.
I just did a 31 power act 2, with war, lightning and fire gods, i went with the lightning ball dash, and a tonne of dash duration, i had rampage strike up to lv11, bad rng kept me getting crappy fire upgrades and not enough three sisters banish/alt.
In the end, at best i saw some 150k hits.
Your gonna have to share screens of your talent tree and any uniques, otherwise i have serious doubts your warchief stomping for 8mil.
I been trying to stack dash dmg, attack damage and area, just bad rng possibly.
EDIT: In that particular run I was critting for 3ish mil on the regular at the end, first boss was kinda slow, it's far from a perfect run in terms of stat increases but it serves as a showcase. It's only heat 60 because I keep forgetting to up it as I finish runs
EDIT 2: There you go, just skip to the end if you don't want to watch the full run, djinn one shot and I go through the gear, tree and what not
https://www.youtube.com/watch?v=grl5BMeESZM