Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, having an item with "Increased God Blessing rarity up" is really handy for securing higher rarity blessings with their vastly improved stat scaling.
Gotcha, I was kind of expecting this character to be higher DPS but rely on luck evasion and dodging to flourish, however it is a little disappointing to see that the characters are blending together after this talent rework. So far everyone is kind of just mash dodge and get OP strikes that 1 shot things. I assumed the gearing would be a little more important at this point, but I guess stacking dmg % is just worse than getting enough rerolls to get earth strike lmao.
That sounds great, I would have preferred the signs though. It's taken me like 20 hours in the past 3 days to level up 3 characters when I previously was able to just complete an achievement and an entire way to play the character was unlocked. Doesn't really feel good picking the same 3 blessings and grinding to the second boss only to die because they made a major mistake with Werewolf and Bee enemies.
I'm also having a hard time understand why I would even play Nix over the ranged careers or Kront dash spam. She can still die in just a few hits even with max gear compared to the other careers who both have the safety of ranged or insane tankiness.