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This is just patently untrue. Sigils let you pick one, and it was some silly level-based stat boost, like armor per level or something.
Off the top of my head, Knight can get things like innate smiting, exalting, blocking, dash charge on block, ability to upgrade to Master blessings, ability to completely remove Novice blessings, armor into damage, attack damage into power damage, a damage immunity shield, a hit shield... and some other stuff. And he can do more than one of them. He can combine them together. We call this a 'build' in the RPG community. Something you couldn't do with sigils.
It seems like people are just glancing at the first row of talents and then scoffing before running to the forums to complain. The talent system is way more interesting than those garbage camp fire sigils.
The talent tree design isnt so you can play every character in every way. Its so you can play each character in their shoes. A mage by definition shouldnt be good at striking, or tanking so she doesnt have a single talent for either. Other characters fill that gap by being better at it than the other.
Why even have different characters in the first place if your idea for a solution is let everyone spec exactly how they want to without ANY identity. May as well just remove all the current characters and add a create a character screen
You are looking for this specific item I think.
That combined with + slot gear will give a lot more diversity options.
With the same damn tree that does the same damn thing. It doesn't matter how I max it out lol. The skills don't magically change when I respec. There's less builds than before the tree was added plus that build is hidden behind a huge grind.
ive been using it on skadi. its actually awesome fun. every run is different with an assload of passives lol. can easily clear D30 act 2 with it every run. did about 7 runs with it and won them all.
skadi with status talent + hoarfrost, malady, vampirism, gem high, hurricane, god of war, along with Ninh's giant attack area.
and you can get them pretty reliably with 25%+ master offers and 100% legendary offers on T2 gear
fun item :D
i wish there was another item that you could combine with it to get +6 all slots or something so you can go super crazy with it.
Alteration was always fun to mess around with in builds.
If you had played one of these, you'd have seen how much of a bad idea that is.
Also, there are items that give you extra blessing slots. I think this will be more fleshed out as more updates are released.
Yea you can still have all options this way.
But personally I don't even like it and also don’t recommend it. I tried it and you get so many different random blessings that you won't be able to stack the ones you need properly to advance in the higher darkness levels.
Plus if I pick up Warped Strike now while holding this item, now I have far fewer chances to get Gem High. There are a couple other similar situations where it's much harder to get two synergizing blessings from one god.
Also how are you getting 25% master and 100% legendary? I got up to 14% master and 70% legend and the only spot I know could give me more is the head slot (I have a unique on Skadi that only gives 6.5% but it's too good to swap for a basic 9.5%). I thought my build was popping off when I got this high, didn't realize it could go that high.
What do you mean? Of course you have to use gear slots to make a specific build work. You also have to use gear slots to make any other build work.
I think you have a better chance of seeing that stat on act 2 items but I'm not sure now that you mention, but I have + 2 strike slots on my gear as the archer dude and I mostly do Act 2
And to address the question "What do I mean", I mean that this was not the case before this patch. You didn't need gear to ENABLE a build unless we were talking that one specific build where you got 3 dashes, which admittedly was annoying but it was 1 build. Rest you could always build through RNG, gear served purely to amplify the effect of that RNG. If you picked 20 powers that didn't work together back then, no amount of gear would save you because you messed up the actual build. Meanwhile now gear can carry you where you click random blessings through like 30 skulls with brain on standby, but powers feel a lot less impactful.
How to clear up to 50 skulls with 0 effort on Lorien, gets strike gear, get luck gear, get some attack dmg gear, pick every strike option that comes up in the run, ideally save attack slot for warped strike because it continues to be utterly broken, then just run around and collect ♥♥♥♥ while clearing every enemy before they even appear on your screen. Riveting gameplay. You of course also want to take talents that amplify strikes, attack speed, pull range & pierce/bounce.
for the most part you want LESS slots so you can fill your core skills that you are gearing for faster then just level those to max as early as possible.
and if you want more you can get 6 slots if you want.
though in general it does spread your damage thin across too many strikes / casts / powers