Death Must Die

Death Must Die

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FatSushi Apr 23, 2024 @ 3:25pm
6
1
Why locking blessing over limited slot
Probably the most disappointing update I've seen in a long time, in my own opinion.

I tried to force myself to play this new update for at least 10 hours (to unlock the talent tree) before passing any judgment, but I am forced to conclude that it is bad.

To be more clear, it's more about your style of build and how you played before. For comparison, I am talking about playing as Meris before/after the update, which I do all the time. I think the major screw-up was limiting what blessings you can have per character.

Before, I was combining 'shuriken,' 'lightning chain,' and other abilities to deal massive damage to the horde. But now, because the developers want to force me into a specific 'class style,' my fun is gone. Don't get me wrong, I can understand the skill tree, the overall difficulty, and others (except for removing healing from blessings, which sucks). If you replace something with a 'better' system, fair enough.

But I feel like someone came into my fun, took my gameplay, and told me, 'No, no, that’s not how you want to play it, you need to do it like this' as a game master in a roleplay who wants you to not deviate from the archetype you were assigned at the beginning.

I don't know about you, but that kind of game master sucks.
Removing freedom from your players sucks. As it stands, the game sucks. The excuse of "it's early access" does not change anything that this choice is still is the mistake (again restricting sucks).

I would highly advise, rather than forcing a number of slots, to allocate a total sum and let the player choose where they want to distribute it.
Last edited by FatSushi; Apr 23, 2024 @ 3:26pm
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Showing 1-15 of 57 comments
Cpt Obvious Apr 23, 2024 @ 3:32pm 
4
Blah blah blah I can't adapt blah blah.
FatSushi Apr 23, 2024 @ 3:40pm 
Originally posted by Cpt Obvious:
Blah blah blah I can't adapt blah blah.

Thank you captain obvious for that strong argumentative and constructive answer. Not gonna lie, reading the toxicity of the previous messages, I wasn't expecting more . Let me answer your with the same level of intelligence , *hum* :

"Blah blah blah you just need to adapt blah blah."
Eudicots Apr 23, 2024 @ 3:49pm 
I see the freedom and flexibility as being moved to armor. If I want a strike build with Merris I equip items with +strike slot. It's what I am doing to level up her talent tree. You can get a fairly decent build going even tho her talent tree is more in favor of casting and summoning.
MrQun Apr 23, 2024 @ 3:56pm 
Originally posted by FatSushi:
Originally posted by Cpt Obvious:
Blah blah blah I can't adapt blah blah.

Thank you captain obvious for that strong argumentative and constructive answer. Not gonna lie, reading the toxicity of the previous messages, I wasn't expecting more . Let me answer your with the same level of intelligence , *hum* :

"Blah blah blah you just need to adapt blah blah."

Steam forums are full of immature and toxic people like this and we don't need more. Be better by not stooping to their level.
FatSushi Apr 23, 2024 @ 4:13pm 
Originally posted by Eudicots:
I see the freedom and flexibility as being moved to armor. If I want a strike build with Merris I equip items with +strike slot. It's what I am doing to level up her talent tree. You can get a fairly decent build going even tho her talent tree is more in favor of casting and summoning.

Did not see any item allowing more blessing slot, you got them on the second act ?
Powerhorder Apr 23, 2024 @ 4:26pm 
some drop blessing slots its not very common tho,i am gonna be farming act 1 for some talent tree points while trying for a unique so will edit if i find any tier 1 gear with slots
Last edited by Powerhorder; Apr 23, 2024 @ 4:27pm
Eudicots Apr 23, 2024 @ 4:28pm 
Originally posted by FatSushi:
Did not see any item allowing more blessing slot, you got them on the second act ?
Yeah, you get +slots as an option for armor. I haven't really farmed tier 1 after the update so I can't speak on this, but you for sure get it in tier 2. I have only seen it on rings and belts so far, but +2 strike slots does the job for me.
Isaac Apr 23, 2024 @ 4:47pm 
I dunno. That's just kinda what happened with all games that require balance. I had certain things i liked to do with different characters and when I tried them I just died. I dunno what to tell ya mate. Should be kind of expected. Also I imagine the major appeal of these types of games for most people is the fact that you're sorta forced to adapt by learning what works and what doesn't and acting accordingly based off the cards your dealt.
Carl99 Apr 23, 2024 @ 4:47pm 
Originally posted by FatSushi:
Probably the most disappointing update I've seen in a long time, in my own opinion.

I tried to force myself to play this new update for at least 10 hours (to unlock the talent tree) before passing any judgment, but I am forced to conclude that it is bad.

To be more clear, it's more about your style of build and how you played before. For comparison, I am talking about playing as Meris before/after the update, which I do all the time. I think the major screw-up was limiting what blessings you can have per character.

Before, I was combining 'shuriken,' 'lightning chain,' and other abilities to deal massive damage to the horde. But now, because the developers want to force me into a specific 'class style,' my fun is gone. Don't get me wrong, I can understand the skill tree, the overall difficulty, and others (except for removing healing from blessings, which sucks). If you replace something with a 'better' system, fair enough.

But I feel like someone came into my fun, took my gameplay, and told me, 'No, no, that’s not how you want to play it, you need to do it like this' as a game master in a roleplay who wants you to not deviate from the archetype you were assigned at the beginning.

I don't know about you, but that kind of game master sucks.
Removing freedom from your players sucks. As it stands, the game sucks. The excuse of "it's early access" does not change anything that this choice is still is the mistake (again restricting sucks).

I would highly advise, rather than forcing a number of slots, to allocate a total sum and let the player choose where they want to distribute it.

Sorry but placing limits on what each character can use is a key part of what keeps each character, well, unique. Before we had massive issues with all the melee characters feeling extremely samey. That has basically evaporated now as an issue. removing the freedom is the entire point. It is a major element of what allows each character do something that is unique to it.

If you want a ranged character with a focus on stacking strike skills like chain lightning and/or shuriken, go with the new ranger character, hes built for it.
Cranor Apr 23, 2024 @ 4:48pm 
And here I am, wanting items that remove slots (there is one unique one that removes the ability to have summons, and I love it).
NorionV Apr 23, 2024 @ 7:22pm 
I just got done wiping act 2 skull 10 with a Cast Knight build using Frostzone + Meteor. Frostzone did like 3.1k DPS and over 3m for the run. The only things that could even get close enough to touch me were the bug ladies and carpet goblins. Everything else died at the edge of the screen while I walked around stacking shrines.

I've also done a Strike Knight with earth spike and Power Knight with judgement + death aura - both on skull 5.

Idk what you mean by being 'forced' into a particular build. Seems pretty flexible to me so far.
Last edited by NorionV; Apr 23, 2024 @ 7:22pm
Omikami Apr 23, 2024 @ 8:10pm 
I agree that limiting the amount of strikes / summons / casts / powers can feel jarring at first, especially if you played Act 1, but it did add to class identity.

Merris is the ranged caster/ summoner and you will have an easier time building/gearing for that role. You can still do a Strike build with some effort, but I'd suggest playing a different class for that.

A previous poster mentioned it, but in Act 1 most of the melee classes felt the same with no real strengths or weaknesses. The classes have those now. That's a good thing.

A bigger issue is how there aren't enough strikes / casts / powers / summons among the Gods we have now to make use of their strengths lol This is probably why you aren't enjoying the class identities as much.
NorionV Apr 23, 2024 @ 8:45pm 
Originally posted by Omikami:
I agree that limiting the amount of strikes / summons / casts / powers can feel jarring at first, especially if you played Act 1, but it did add to class identity.

Merris is the ranged caster/ summoner and you will have an easier time building/gearing for that role. You can still do a Strike build with some effort, but I'd suggest playing a different class for that.

A previous poster mentioned it, but in Act 1 most of the melee classes felt the same with no real strengths or weaknesses. The classes have those now. That's a good thing.

A bigger issue is how there aren't enough strikes / casts / powers / summons among the Gods we have now to make use of their strengths lol This is probably why you aren't enjoying the class identities as much.

This is true. There needs to be a bit more quantity on each god, in general. I actually managed to get a blank spot on my last run for one of my gods, rather early, too. So whenever that god came up, it was just the two blessings I already had - nothing else was appearing.

And that's because I filled my other slots from just the two other gods, so this one was left with nothing to really contribute since I guess the circumstances didn't favor its filled slots.
MANTACO Apr 23, 2024 @ 10:04pm 
Originally posted by Cpt Obvious:
Blah blah blah I can't adapt blah blah.
Gobble gobble gobble they cant do no wrong gobble gobble gobble...
WabbitSNL Apr 24, 2024 @ 1:19am 
Originally posted by FatSushi:
Probably the most disappointing update I've seen in a long time, in my own opinion.

I tried to force myself to play this new update for at least 10 hours (to unlock the talent tree) before passing any judgment, but I am forced to conclude that it is bad.

To be more clear, it's more about your style of build and how you played before. For comparison, I am talking about playing as Meris before/after the update, which I do all the time. I think the major screw-up was limiting what blessings you can have per character.

Before, I was combining 'shuriken,' 'lightning chain,' and other abilities to deal massive damage to the horde. But now, because the developers want to force me into a specific 'class style,' my fun is gone. Don't get me wrong, I can understand the skill tree, the overall difficulty, and others (except for removing healing from blessings, which sucks). If you replace something with a 'better' system, fair enough.

But I feel like someone came into my fun, took my gameplay, and told me, 'No, no, that’s not how you want to play it, you need to do it like this' as a game master in a roleplay who wants you to not deviate from the archetype you were assigned at the beginning.

I don't know about you, but that kind of game master sucks.
Removing freedom from your players sucks. As it stands, the game sucks. The excuse of "it's early access" does not change anything that this choice is still is the mistake (again restricting sucks).

I would highly advise, rather than forcing a number of slots, to allocate a total sum and let the player choose where they want to distribute it.

So, you're complaining cause the developers added depth and the need to think about what you doing?

The developers ADDED variety and healthy complexity, so have to think, to the game experience, not took it away. You do realise this? You've posted a comment that does nothing but contradict itself at every turn.
Last edited by WabbitSNL; Apr 24, 2024 @ 1:20am
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Date Posted: Apr 23, 2024 @ 3:25pm
Posts: 57