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1) it applies only once per attack ( not per hit ), so if you are kront that hits 10 enemies at the same time , you heal 1
2) it does not applies to non-"attack" hits
3) healing 1 was great when you had 100 hp , when you have 300 hp its not so good, when mobs hit you for 10-50 dmg suddenly healing 1 is nothing
"peace of mind" is superior cos its % max hp
passive regen on items is superior cos you can easily reach 1 hp/sec
on low difficulty vampirism is still great, but so is anything
I haven't tried the higher difficulties. I might leave that to full release.
Inner peace % regen is way better in high darkness if you character have 300+ hp.
My Krot has near 700 hp , so with Inner peace + his own regen, he's healing 7 hp per second which makes him near unkillable even in d100.
once you get to like 79 D, difficulty skyrockets to absurd levels even with abilities that felt like cheat codes in lower difficulty
I wouldnt say that Vampirism is the weakest but it really depends on what else u have. U can make everything work on every character, thats the good thing about Death must die
What I mean it is a useless blessing