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Also they changed fire trail to a nonsense... but besides that, is the same promising game.
As from demo to release seemed to have taken some not good decisions, we'll see if they take the good decisions from now that there's feedback
1. Skills like lightning strike are super fun, but super frustrating from the experience side of things. Not because I wasn't leveling fast, oh no, but because I knew I was constantly missing offscreen exp drops, so I got the negative feeling of "missing out", even though it was only a small percentage of the total exp I got.
2. Since I got huge pickup range magnet was useless. The two or three times I dropped a magnet I only got pulled like a dozen green gems. Again, felt very unsatisfying.
My solution propositions are first of all buff pickup range to be radius instead of area, because increasing pickup radius over the course of the run is fun.
Secondly, either remove magnet or buff it to cover full map. If it covers the full map it feels good again, but if it is removed people will whine a bit about it and get over it, but not be annoyed at it being useless every time they pick it up in a run. It is important to note the psychological effect of constantly having a tiny negative experience (magnet useless) is much worse in the long term and even already in the mid term than one short negative emotion (magnet removed entirely)
Again, as it stands magnet neither feels rewarding for players speccing into pickup range nor for those not speccing into that, as the difference in picked up gems is negligible.
Personally I would prefer buff to both, just so the game feels more rewarding.
Additionally magnet would also make for a cool high cooldown blessing of TIme that gathers all shards periodically instead of a pickup.
The problem here is you have two competing mechanics / features.
You have XP drops that limit exploration.
You have a map with fun POIs that you'll miss without exploring.
Honestly, the map is what feels most unique compared to VS/HoT/etc, and I wish there was more focus on making exploration an important component of the gameplay.
In late game is more important to explore to get some +% to damage or whatever than some green shards that gives you not much since you already have hight lvl.