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THat's the point of the slowdown, so you do more than just hold the attack button down like some caveman, and this is why the Justice Dash skill allows you to ignore it.
The slowdown is affected by move speed. The slowdown is a percentage of your actual speed, not a lock to a specific speed. That's one of the reasons Gem High is so good, the problem is just that outside of that one blessing you can't really raise your speed enough to even notice a difference whether moving at normal speed or attack slowdown speed. Justice's dash blessing and a certain shrine both temporarily remove the slow down entirely, as well.
It doesn't make it useless. it interacts with different stats and buffs. The slowdown is a percentage of your actual speed it doesn't lock you TO a speed. that's why the different characters are faster and slower than each other while attacking.
things that interact with it
---------------------------------------
god boons;
Leigong - haste
Justice - Celestial Wings
Time - Gem High
gear;
Hasted +X Movement Speed
Agile +X% Movement Speed
Relentless +X Less Attack Movement Penalty
weapons with unique procs;
Nixi Jackrabbit - Sugar Rush: Whenever you dash there is a chance you gain increased movement speed for a limited duration Chance: 28% Duration: 3sec Movement Speed: +100%
shrines;
Stone of Stamina: Wing - You feel unimpeded. Movement penalty for attacking is reduced to 0%
and many others that offer flat +X Movement Speed
heroes;
Skadi - The Sign of The Wyvern
---------------------------------------
Could the penalty be adjusted? sure!
keep in mind this is act 1 and Tier 1 of gear.
as the tiers of gear and acts continue items that have;
Agile +X% Movement Speed
Relentless +X Less Attack Movement Penalty
are going to have increased values to counteract a lot of these current 'negative restrictions' as part of the progressions system.
and for some fun with movement speed with Nixi (skip to about 2/3 through the vid :P)
Jackrabbit dagger OP fun lol
https://youtu.be/LgCciV5eFuQ
this is not an argument against adjusting the penalty and im aware this is 1 rare item for 1 character. just watch and laugh a little :P
However, I think that the movement slowdown should be less punishing and less of a percentage of your overall speed to encourage more movement stacking that isn't just Gem High, since that's the only really noticeable one so far.
So game is balanced around 1 power/mod? Clearly DMD takes influence from Hades. Many regard the Athena dash there, if you're familiar, as pretty much key to a winning run but so many have done without. I just hope as am still new to DMD, that it gets better and more varied because off the bat, as I said, this stood out to me as a problem area.
I knew from the start they wanted some manual input in the matter, but then why even have an auto toggle? Many newer players (to the genre) would not pick uip on it. And as @heraldbalthazar said, You can not stop attacking. Good luck "outrunning" enemies like the suicide oozes and what not once you're in the "box". You have to kill them first.
Thanks for this. It's good to see that there are many options down to line to counteract this design. Am new to DMD since i just picked it up during the sale, but as I said am no stranger to the genre.
That being said, am really enjoying the game but I just hope this design/mechanic was not made a point of itemization /power choice going forward. Surely in late game it will not be as troublesome, but it looks like others are finding this decision odd as well.
with merris in particular with her Timespace sign + Time s warped strike and gem high can completely ignore the dash button. its actually detrimental to dash as it interrupts your attack which may make the gem high buff to drop which will slow your move and attack speed back to normal :)
as for the Oozes every melee character can simply walk in a large circle with the auto attack on attacking and chipping away at the group following you and not get hit. if your damage isn't sufficient you'll need a dash now and then to get back ahead of the pack.
with Times OP gem high every character can just stand still and destroy the whole Ooze waves
its early access. there's some tweaks that need doing :)
most of the avoiding attacks issues vanish with a little gear and learning which attacks to get early to bolster your damage / and attack speed early to clear the 'problem waves'
its more efficient to destroy the enemies than it is to move faster for the most part (unless you're Merris or Nixi and can do both with Time and or Nixi's dagger :P
you can alternately use Winter as a 3rd god to slow everything indirectly making you faster. Winter isnt a good damage god and doesn't do well on her own but shes great for control and can massively boost the damage output of the other gods (later in a run)