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Well it's not like just hitting a "god mode" button. Maybe people get a kick out of acquiring the perfect set of gear in order to reach 100%. /shrug
It IS a "bullet heaven" type game anyway, lol. Becoming unstoppable is kinda the point.
Just checked, it doesn't mod your armor total.
Different people get fulfillment in different ways in games. Some like to find out the niche things that work that the majority aren't doing, like completing the Ghost Matter achievement without just using Evasion and Divine shield stacking.
I think in order to achieve 100% even with Avoron's 6% dmg reduction, you would need about 2000 armor.
The game literally tells you armor is a linear increase in effective hp. This means you will NEVER reach 100% damage reduction (but the tooltip may round up to 100% if you stacked enough but you'd actually have like 99.9999% damage reduction) because 100% damage reduction would instantly bring you up to infinite effective health. The formula is probably something like armor/(x+armor) for damage reduction, with x being some arbitrary number depending on how much effective health they wanted it to give per point of armor.
Also, you are supposed to kill the necromancer, not be him.
Edit: X/(X+armor) is the formula or more precisely, 200/(200/armor).
1k + armor avoron build [with minimal HP] is substantially weaker and more difficult than the 200-300 armor build that also has several hundred hp
especially since you're likely going to be going for justice/IP/retribution on a super-high armor avoron build , and IP scales with HP , not armor
the dmg boost and dmg reduction from armor are simply not worth the EHP loss imho
The formula to the % of Reduction is Rate.100 = Armor/Armor+200
Thought 1 point of damage was the minimum.