Death Must Die

Death Must Die

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Vormehk Dec 23, 2023 @ 10:56am
Armor Stacking
The highest armor I have recorded was 638 which translated to 76.1% reduction, .119 reduction per ArPt.. At 224 armor, you have 52.8% or .235 reduction per ArPt. Roughly triple the armor for approximately 50% more reduction.
Is it possible to reach a point of 100% damage reduction or is the scaling designed to prevent that?

Edit: New high, 763 armor for 79.2% reduction, .103 R/ArPt

My long term idea was in the hopes of seeing if you can achieve 100% damage reduction and get ghost matter that way, rather than stacking evasion, which has much better scaling.
Last edited by Vormehk; Dec 23, 2023 @ 11:50am
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Showing 1-14 of 14 comments
Null Winter Dec 23, 2023 @ 3:08pm 
The invulnerability shrine seems to internally set your armor value so high that it grants 100% reduction; check the value it grants to know your target number.
Last edited by Null Winter; Dec 23, 2023 @ 3:08pm
Dragaan Dec 23, 2023 @ 10:31pm 
I highly doubt you can reach 100% mitigation just through armor. I figure there will be a cap at some point, either via DR or a hard cap. Armor should still be just as good a stat near the end as it is at the start, though (in terms of stacking it, at least).
Ithurtswhen_ipee Dec 23, 2023 @ 11:36pm 
The formula is made to prevent you from getting 100% reduction. idk why youd wanna be invincible in a video game anyways...
Dragaan Dec 24, 2023 @ 2:22am 
Originally posted by Ithurtswhen_ipee:
The formula is made to prevent you from getting 100% reduction. idk why youd wanna be invincible in a video game anyways...

Well it's not like just hitting a "god mode" button. Maybe people get a kick out of acquiring the perfect set of gear in order to reach 100%. /shrug

It IS a "bullet heaven" type game anyway, lol. Becoming unstoppable is kinda the point.
Vormehk Dec 24, 2023 @ 6:04am 
Originally posted by Null Winter:
The invulnerability shrine seems to internally set your armor value so high that it grants 100% reduction; check the value it grants to know your target number.

Just checked, it doesn't mod your armor total.

Originally posted by Ithurtswhen_ipee:
The formula is made to prevent you from getting 100% reduction. idk why youd wanna be invincible in a video game anyways...

Different people get fulfillment in different ways in games. Some like to find out the niche things that work that the majority aren't doing, like completing the Ghost Matter achievement without just using Evasion and Divine shield stacking.
Abel Jul 5, 2024 @ 7:39pm 
I manage to stack until 1224 and it only gives 86.1% dmg reduction.

I think in order to achieve 100% even with Avoron's 6% dmg reduction, you would need about 2000 armor.
phenir Jul 5, 2024 @ 8:39pm 
Originally posted by Abel:
I manage to stack until 1224 and it only gives 86.1% dmg reduction.

I think in order to achieve 100% even with Avoron's 6% dmg reduction, you would need about 2000 armor.

The game literally tells you armor is a linear increase in effective hp. This means you will NEVER reach 100% damage reduction (but the tooltip may round up to 100% if you stacked enough but you'd actually have like 99.9999% damage reduction) because 100% damage reduction would instantly bring you up to infinite effective health. The formula is probably something like armor/(x+armor) for damage reduction, with x being some arbitrary number depending on how much effective health they wanted it to give per point of armor.

Also, you are supposed to kill the necromancer, not be him.
crystalgatedh Jul 6, 2024 @ 8:39am 
Originally posted by phenir:
The formula is probably something like armor/(x+armor) for damage reduction, with x being some arbitrary number depending on how much effective health they wanted it to give per point of armor.
This is indeed the case. X is 200 or very close to it.

Edit: X/(X+armor) is the formula or more precisely, 200/(200/armor).
Last edited by crystalgatedh; Jul 6, 2024 @ 8:40am
CY13ERPUNK Jul 6, 2024 @ 11:51am 
in my anecdotal experience going for purely high armor is a trap , its ok for the lower levels but really begins to fall apart fast above D20-30

1k + armor avoron build [with minimal HP] is substantially weaker and more difficult than the 200-300 armor build that also has several hundred hp

especially since you're likely going to be going for justice/IP/retribution on a super-high armor avoron build , and IP scales with HP , not armor

the dmg boost and dmg reduction from armor are simply not worth the EHP loss imho
Serendipitous Jul 6, 2024 @ 12:21pm 
Originally posted by CY13ERPUNK:
in my anecdotal experience going for purely high armor is a trap , its ok for the lower levels but really begins to fall apart fast above D20-30

1k + armor avoron build [with minimal HP] is substantially weaker and more difficult than the 200-300 armor build that also has several hundred hp

especially since you're likely going to be going for justice/IP/retribution on a super-high armor avoron build , and IP scales with HP , not armor

the dmg boost and dmg reduction from armor are simply not worth the EHP loss imho
I had similar experience. Armor kinda needs the buff.
Shadow Locust Jul 6, 2024 @ 6:36pm 
Originally posted by crystalgatedh:
Originally posted by phenir:
The formula is probably something like armor/(x+armor) for damage reduction, with x being some arbitrary number depending on how much effective health they wanted it to give per point of armor.
This is indeed the case. X is 200 or very close to it.

Edit: X/(X+armor) is the formula or more precisely, 200/(200/armor).

The formula to the % of Reduction is Rate.100 = Armor/Armor+200
Shadow Locust Jul 6, 2024 @ 8:59pm 
Originally posted by Shadow Locust:
Originally posted by crystalgatedh:
This is indeed the case. X is 200 or very close to it.

Edit: X/(X+armor) is the formula or more precisely, 200/(200/armor).

The formula to the % of Reduction is Rate/100 = Armor/Armor+200
Renkram Jul 9, 2024 @ 2:09pm 
I've used some *cheats* to stack enormous amounts of armor & evasion and figured out, that 100000 of these equals 99.8% reduction/evasion, smthn about 200-300k = 99.9% and getting 400k finally awards you with 100% red/eva in stats (B key). However, even with /just/ 100k armor - there's no enemies or bosses, that can deal you at least 1 point of dmg
Shadow Locust Jul 9, 2024 @ 2:13pm 
Originally posted by Renkram:
However, even with /just/ 100k armor - there's no enemies or bosses, that can deal you at least 1 point of dmg

Thought 1 point of damage was the minimum.
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Date Posted: Dec 23, 2023 @ 10:56am
Posts: 14