Death Must Die

Death Must Die

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DamageInc. Nov 26, 2023 @ 9:12am
3
Lots of Updates But...
I understand the need to fix problems but your game is severely lacking in content and depth. You need to focus on giving people a meta progression, which is is the #1 reason why roguelike players play.
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Showing 1-15 of 38 comments
andrzej.spera Nov 26, 2023 @ 9:27am 
This game came out into Early Access like a weak ago? They were probably working on additional content much earlier than that, but non of that will matter if the game would be unplayable because of bugs and crashes. Stable version is their priority and that is much harder to achieve than most people realise. That said if they didn't break anything witch new hotfix they should be good to go.
[STD]Random Lead Nov 26, 2023 @ 11:32am 
there is meta progression. Unless you mean a specific style. Then again you just used as vague reference so in answer to your vague request. Meta already exists.
Realm Archive  [developer] Nov 26, 2023 @ 11:36am 
3
1
Originally posted by DamageInc.:
I understand the need to fix problems but your game is severely lacking in content and depth. You need to focus on giving people a meta progression, which is is the #1 reason why roguelike players play.

We are working on new content, but that will take time to design, develop, polish and test. Most of the bugfixes I do on the side and they're quick to implement, so I drop them frequently. I see no reason to withhold these from players until the bigger content patch comes up.

- Angel
Bobeless Nov 26, 2023 @ 12:00pm 
Originally posted by Realm Archive:
Originally posted by DamageInc.:
I understand the need to fix problems but your game is severely lacking in content and depth. You need to focus on giving people a meta progression, which is is the #1 reason why roguelike players play.

We are working on new content, but that will take time to design, develop, polish and test. Most of the bugfixes I do on the side and they're quick to implement, so I drop them frequently. I see no reason to withhold these from players until the bigger content patch comes up.

- Angel
Honestly, you could add a ton of meta progression by letting us buy stats(think stat screen in Diablo 2). This way we have a way to get stronger without having to pray for good item drops. And if you consider dev time it's a lot less than adding a slew of extra content. Just my 2 cents.
DamageInc. Nov 26, 2023 @ 3:25pm 
Originally posted by STDRandom Lead:
there is meta progression. Unless you mean a specific style. Then again you just used as vague reference so in answer to your vague request. Meta already exists.
There is no meta progression, period. The game is 100% random chance. Ya, sure, there are a few different characters with a couple achievements that give random benefits, but that isn't a meta progression. There is defined goal to get stronger and survive longer/get stronger.
[STD]Random Lead Nov 26, 2023 @ 3:29pm 
Originally posted by DamageInc.:
Originally posted by STDRandom Lead:
there is meta progression. Unless you mean a specific style. Then again you just used as vague reference so in answer to your vague request. Meta already exists.
There is no meta progression, period. The game is 100% random chance. Ya, sure, there are a few different characters with a couple achievements that give random benefits, but that isn't a meta progression. There is defined goal to get stronger and survive longer/get stronger.


you have been called out twice now that I am aware on your 100% false info. Guess there really is no leading a horse to water. At least now I know to read what you say and laugh instead of taking it seriously.

https://steamcommunity.com/app/2334730/discussions/0/3975051362885309728/
MrQun Nov 26, 2023 @ 3:56pm 
Originally posted by DamageInc.:
Originally posted by STDRandom Lead:
there is meta progression. Unless you mean a specific style. Then again you just used as vague reference so in answer to your vague request. Meta already exists.
There is no meta progression, period. The game is 100% random chance. Ya, sure, there are a few different characters with a couple achievements that give random benefits, but that isn't a meta progression. There is defined goal to get stronger and survive longer/get stronger.

I would say that the meta progression for many bullet heavens are fixed. Take Halls of Torment for example, if you were to unlock/ purchase all available equipment and unlock/ purchase all upgrades from the the Shrine of Blessings, you will have the exact same stats and equipment as everyone one else that has also 100% completed the game.

With Death Must Die however, I would say that the meta progression is variable. That is, it's tied directly to the stats that are on your gear which is random. And the only to get top quality gear is with persistence and luck. So regardless of how many hours you play, the equipment and stats on your equipment (meta progression) is most certainly going to be drastically different then everyone else.
Last edited by MrQun; Nov 26, 2023 @ 3:57pm
Zeel Ara Nov 26, 2023 @ 4:09pm 
Originally posted by DamageInc.:
There is no meta progression, period.

You don't know what the term means and it makes you sound dumb. Meta progression is any kind of progress that carries over between runs. Which the items in this game are a by the book case of. What you are talking about is an extremely specific type of meta-progression.

But when you say ignorant things like the above, all it accomplishes is to tell the rest of us that you're not worth taking seriously, because you are willing to make sweeping statements about things you don't understand. You're presenting yourself as a laughable and irrelevant person, and I doubt that's how you would like to be seen.

Do better. Grow up.
Last edited by Zeel Ara; Nov 26, 2023 @ 4:12pm
Shrinkshooter Nov 26, 2023 @ 4:22pm 
Originally posted by Ratley:
You don't know what the term means and it makes you sound dumb.

He also said metaprogression is the reason roguelike players play.

No, it may be the reason lots of rogueLITE players play, but actual roguelikes don't have metaprogression. Though as much as I'd like to lay blame of OP not knowing or caring about the difference I have to blame almost everyone on Steam for wrecking the term instead. Now it's been so watered down it almost means "we have some randomized stuff in our game lol."
MrQun Nov 26, 2023 @ 4:29pm 
Originally posted by Shrinkshooter:
Originally posted by Ratley:
You don't know what the term means and it makes you sound dumb.

He also said metaprogression is the reason roguelike players play.

No, it may be the reason lots of rogueLITE players play, but actual roguelikes don't have metaprogression. Though as much as I'd like to lay blame of OP not knowing or caring about the difference I have to blame almost everyone on Steam for wrecking the term instead. Now it's been so watered down it almost means "we have some randomized stuff in our game lol."

Not only that, but so many Indie companies have contributed to the confusion as well as so many Rogue-like games will also have the rogue-lite tag as well.
Last edited by MrQun; Nov 26, 2023 @ 4:29pm
yojimbos_law Nov 26, 2023 @ 4:50pm 
Focusing on the fact that OP is misusing "metaprogression" and that roguelites are different than roguelikes misses the point a lot. It's super clear that they just want to turn gold into stats through a menu of buttons, regardless of how awkwardly/combatively/wrongly they're framing it.

Anyway, this suggestion is bad for dopamine (i.e. rewards at fixed intervals are less engaging in general than unpredicatable ones), so I hope the game's developers don't implement more metaprogression in this manner, if at all. Maybe some kind of rune/enchanting system to adjust or improve equipment would satisfy people who want traditional incremental growth, but I think it's just a matter of people being conditioned to expect the poorly thought out Vampire Survivors model and refuse to believe anything else can be considered progression.
Petedj121 Nov 26, 2023 @ 5:19pm 
He isn't wrong. And people dog-piling him aren't helping in the long run either.
The loot system isn't good enough. That's a fact. It's too reliant on RNG. Give us a basic stat/talent system on top of the loot system, or gear stat re-rolling. It wouldn't make playing the game feel like an absolute chore.
psynical Nov 26, 2023 @ 5:56pm 
how are so many people so clueless about what early access is?
Petedj121 Nov 26, 2023 @ 7:04pm 
Originally posted by psynical:
how are so many people so clueless about what early access is?
So because its early access people cant have an opinion, be it good or bad?
Yeah that's worked out for every early access game ever...
Vespertellino Nov 26, 2023 @ 7:07pm 
Originally posted by DamageInc.:
Originally posted by STDRandom Lead:
there is meta progression. Unless you mean a specific style. Then again you just used as vague reference so in answer to your vague request. Meta already exists.
There is no meta progression, period. The game is 100% random chance. Ya, sure, there are a few different characters with a couple achievements that give random benefits, but that isn't a meta progression. There is defined goal to get stronger and survive longer/get stronger.
Actually delusional
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Date Posted: Nov 26, 2023 @ 9:12am
Posts: 38