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I thought the movement speed penalty when (auto)Attacking was bad with Merris but kront takes it to a whole nother level, the tiny range his attack does, combined with his garbage attack speed makes the character easily the worst out of all of them.
Yes, you can mitigate how bad he is with some gear, but that stands for all characters, so you should not take this into account.
Also, am I the only one who is extremelly bothered by the "movement speed penalty" this game applies when you do ANY type of attack?
It appears to be THE MAIN THING that is the constant reason my characters get damage in ANY run, the ♥♥♥♥♥♥ movement speed which grinds the entire action game play to a halt, versus the enemies that always seem to move at twice the speed you do.
To add injury to insult, getting the "increased movement speed" buffs does NOTHING for you when you are doing your attacks, you always move at the same slow ♥♥♥♥♥♥ speed.
I don't play with the auto attack turned on, unlike other games of this genre. In this one you are penalized too much for using auto attack. So the best way to play in my opinion is for you to choose when to attack, that way you can move a little better without suffering so much from the movement penalty and being able to use the dash at times when it's really necessary.
I personally hate this movement penalty when attacking. This is too heavy for this game and I honestly don't know how anyone would be able to play with the auto attack turned on.
I'm curious, could you share here the equipment and their respective attributes that you focused on for it?
Just bought the game yesterday and finished d30. Playing only and only Merris for now, very easy to d30 if you build properly.
I have no clue of who is strong or weak, but like in all other games, and based on people's opinions: all characters can beat the game, but some are easier to play than others.
If you make a summon build for any character, you will actually be able to win most of the time. This build is better on Merris due to its damage bonus for summons but it is a build that carries itself, regardless of the character chosen. And now I get to the point, are you going to play a barbarian to make a summon build? That to me doesn't make sense.
I ask you the same question I asked the other guy. In relation to kront, because as for nixi I agree, so much so that I mention that it does much better in this difficulty than kront.
Kront lacks a defining build. I feel like the issue is his attack focus. It feels really clunky and not really worth investing in. His earthquake sign feels the most universally useful but doesn't really give him an identity. I feel like trying to play into his strengths just feels unsafe but if you play meta strategies all of the characters work fine.
If they merged Tsunami and Tornado that could probably compete with some of the more prolific signs. Or make his unique axes less useless. I was really hyped to try Godrage and it doesn't do anything. 5% proc chance is way too low and it doesn't even target like Meteor Shower. It's not like Nixi who can easily get 400%+ luck.