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Yeah, I lost at 19.5 minutes with something similar on Knight
Add Justice if you can get her - the HP regen and shield are borderline indispensable as well. Justice in general just causes runs to be much more smooth for me, mitigating the odd mistake via shield and regen. For the last one I'd either try to go for the Fates for auto attack enhancers (attack speed, extra projectiles, crits) or Winter for the freeze - either option is absolutely devastating if you can get them.
Get items with rerolls and banishes to remove abilities you don't want from the deity with the worst toolkit (I. e. the one that has one or two boons you really want and a bunch of stuff you couldn't want less if you tried) to make sure that if you land on them, you don't get shafted.
For the slimes: melee characters interrupt slime attacks when they hit them. Any cleave melee with a little bit of attack speed can interrupt slimes before they hit them very consistently, so you just need to backpaddle and dash if a slime approaches you from an angle you can't hit or avoid them at without ceasing autos against the bulk of slimes already in melee range and currently being chain interrupted.
Just make sure you get at least one decent AoE trigger chance or on hit ability. Summer Flame Wave, Lightning chain lightning proc, War Shuriken, all of those do really well against slimes via knock-on damage.
Summer "Burn on auto" + "burning enemies that die leave fire" can work well in a pinch as well, but the Summer "burning enemies that die cause an explosion on X deaths" thing can actually mess you up hard. The knock-back from the explosion will knock slimes out of the arc of your autos to where they can hit you and can proc very inconveniently when you're out of dashes to undo it.
Generally I'd make sure my health is topped up for the slimes if at all possible. Look out for a weapon that gives heal per hit or heal per kill chance, those also help for slimes in particular but also for survival in general.
Lifelink is pretty stronk.
Ravens from Mort feel weak at the start but ramp up very quickly. Might have to restart runs every time I get the knockback/rupture god. Burn doesn't seem to scale well into end game.
2 noteworthy runs :
https://imgur.com/a/onhGrRp
She also has a 'kill everything on the screen' legend blessing.
That was a funny win to just be handed to me.
Time is strong if you use him correctly.
Duration + time slow dome is craaaaaazy. Someone else I know got it past 100% uptime, so they would have two domes down at once, lmao.
Also, the Gem High blessing is broken atm, so he's missing one of his really good ones. It only affect move speed. I tried it out even without the attack and spell speed, and got to a point where my swinging move speed was even way faster than my normal walking speed without the blessing. You can get up to like 600 stacks.
- Get Merris (the wizard gurl)
- Get Time's Warping Strike and his every ability (except time zone) and the ability to increase damage after 60 seconds pass
- Level the Skill Duration / Alteration skills (Do not level Warping Strike!)
- Get Mort's Necromancy (Ravens / Skeletons / Life link / Damage increase for cursed enemy death / cursed enemies drop exp shards)
- Level Skeletons and a few ravens
- Get Justice's Divine Shield / Consecration / Passive healing
- Level Divine Shield and Passive healing (1 HP/sec for goals)
Done, you got a hard hitting army / survivability and Levels. Difficulty 9 is kinda easy if you can dodge bosses.
Got times Summoner & Mayhem early for scaling, all 3 Mort summons and the rest was all freezes. Finally the Legendary Mort boon Malady which transfers Statuses from dead enemies.
Everything just killed and permafroze each other. the remaining Skeleton army killed Dracula in 20 sec. Ghosts & Skeletons damage was in the millions. That was on a difficulty 21 run.
The Legendary boons are pretty insane, should have done a screenshot.
Merris
Time
Main weapon
Force
High Gem
Morte
Soul stealer (and birds)
Mayhem
Lifelink
Fates
Plus projectiles
Kind of up to you for the third but I like the justice chick. Once you have the main stuff it’s pretty self explanatory .
Just run around and find shrines, curse and kill so your attack is 500-1000% up. If you get legendaries then the whole run is laughable.
I clear level 30 runs without even sort of worrying and kill baron in about 20 seconds.