Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Character 1: Knight
-Melee arc attack
-Only equips Heavy armor
-The "tanky" high armor character, very generic
Character 2: Sorceress
-Ranged attack
-Only equips Light armor
-The only real ranged character that is super versatile due to the fact that her ranged basic attack can be modded in more ways than the melee attacks.
Character 3: Assassin
-Semi ranged multi hit melee attack
-Only equips Light armor
-High mobility, uses evasion
Character 4: Barbarian
-Melee AoE attack
-Only equips Heavy armor
-Spin to win. Tanky AoE clearing. Feels better than the Knight.
Character 5: Warrior
-Melee large arc attack
-Only equips Medium armor
-Versatile melee warrior that has spell caster passives. Feels like an overall better version of the Knight. I guess the main difference is she can't equip Heavy armor so armor builds are less effective
Attack speed is also different - the knight is average, the orc is slow, the assassin is very fast, highlander is fast and sorc is average to slow.
They are archetypes basically, you want facetanky build - go knight or orc, want glass cannon - go sorc, want mobility ? - go assassin or highlander.