Prison Architect

Prison Architect

View Stats:
Aeris Jan 4, 2021 @ 12:35pm
Can't get the luxuries need to be fulfilled
I have read several pages about the luxuries need now.
I even placed a shop adjacent/overlapping the yard now. 2 people are in the shop, working. The shop front connects to the yard. There are several prisoners in the yard, which want luxuries.
Nobody goes there to buy anything.
I have a shop in each cell block, where people DO work when others have freetime. And I even have a publicly available shop standalone in my prison. Why does the need not go down?
The areas in front of the yard and the standalone shop are shared, so all of them should be accessible.

Screenshots:
Shops highlighted:
https://steamcommunity.com/sharedfiles/filedetails/?id=2349875183

Regime:
https://steamcommunity.com/sharedfiles/filedetails/?id=2349875293

Deployment for zoning:
https://steamcommunity.com/sharedfiles/filedetails/?id=2349875421
Last edited by Aeris; Jan 4, 2021 @ 12:37pm
< >
Showing 1-7 of 7 comments
murgh Jan 4, 2021 @ 1:21pm 
When you say Luxuries you say Vending mod, and you forget about the hassle with those shops. You can use the space a shop takes for other things and never bother with them, if you just throw some vending machines into the canteens and yards.
https://steamcommunity.com/sharedfiles/filedetails/?id=2000211277
Aeris Jan 4, 2021 @ 1:33pm 
Hmmm..... but wouldn't that just be a workaround, to not really fix it through the original means? :( *reluctant*
Aeris Jan 4, 2021 @ 2:07pm 
Okay I installed and used it, and it improved directly...
murgh Jan 4, 2021 @ 3:20pm 
Originally posted by Aeris:
Hmmm..... but wouldn't that just be a workaround, to not really fix it through the original means? :( *reluctant*

It's not really a workaround but a completely different way to deal with luxuries.

For shops prisoners need money, and if they don't have any they can't buy stuff.

Vending machines will serve everybody and while the transaction of the vending item takes place, the machine checks if the guy also has some cash to grab from him. If so, he pays, else it's free since you will make money from the vending anyway.

If you place various vending machines in a canteen, the prisoners will have way more than 1 needs provider available to settle their needs rather than just 1 shopfront. So with many prisoners to serve, it's the only solution to deal with luxuries properly. A shop is simply insufficient to deal with hundreds of prisoners quickly.
The Queen Salis Jan 4, 2021 @ 4:37pm 
The real problem with the shop is that unless you do a LOT of gymnastics, the shop mostly wastes time when open.

It's only open when someone is working it.
The prisoners who work there can never use it.
Prisoners who work elsewhere are busy working when it's open.
Prisoners who don't work elsewhere don't have the money to use it.

There are 2 methods to deal with it that I can think of.

Either you stagger worktimes of two security classes so that one works while other has free time (you can also stagger all the other things like yard time, eating time, to increase actual daily capacity of rooms) It's sensible, but results in messy clock indicator so I don't like it.

OR you handhold the game through the following: Every couple days is a Shop Day when only Shop works, and all the other rooms don't. You would have to manually uncheck all of them for that one day (and probably turn on the shop). During that day everyone will buy their Luxuries. It's cleaner, but you have to do it EVERY TIME.

Vending machines just make more sense to me.
Aeris Jan 5, 2021 @ 12:02am 
So all in all, you would say, the original luxuries via Shop system is just flawed, right?
Sounds sensible.
The Queen Salis Jan 5, 2021 @ 8:51am 
Originally posted by Aeris:
So all in all, you would say, the original luxuries via Shop system is just flawed, right?
Sounds sensible.
it's very clunky and a nuisance. Flawed sounds about right
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Jan 4, 2021 @ 12:35pm
Posts: 7