Prison Architect

Prison Architect

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Berlusconi May 26, 2017 @ 2:18pm
Prison Labour
My prisoners ain't working, do you know any way to solve this?

Thank you for all help!
Have a good weekend!
Last edited by Berlusconi; May 26, 2017 @ 2:18pm
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Showing 1-15 of 15 comments
jasonharris2 May 26, 2017 @ 4:40pm 
did you set up the jobs in the promgram tad
OregoX May 26, 2017 @ 4:57pm 
Some pictures may help.

1. In the Regime you need to add work-hours.
2. After you build a (e.g.: Laundry)-Room, you open the option "Logistics" at the botten. (Prison Labour has to be available)
3. The Laundry Room should be green. Click with the left mouse on it to set a maximum of possible workers for this room.

Who will work decides the game and the prisoners automatically start to work.
Berlusconi May 26, 2017 @ 5:05pm 
Originally posted by jasonharris2:
did you set up the jobs in the promgram tad
Yes.
Berlusconi May 26, 2017 @ 5:06pm 
Originally posted by OregoX:
Some pictures may help.

1. In the Regime you need to add work-hours.
2. After you build a (e.g.: Laundry)-Room, you open the option "Logistics" at the botten. (Prison Labour has to be available)
3. The Laundry Room should be green. Click with the left mouse on it to set a maximum of possible workers for this room.

Who will work decides the game and the prisoners automatically start to work.
Done that already friend, but not a lot come and work, that's my problem
Are they -allowed- to go and work, do you not have any staff-only areas in the way?
Do they -want- to work? Suppression and unsatisfied needs keep the prisoners away from work.
Berlusconi May 27, 2017 @ 12:55am 
Originally posted by Frazzledragøn the Trustworthy:
Are they -allowed- to go and work, do you not have any staff-only areas in the way?
Do they -want- to work? Suppression and unsatisfied needs keep the prisoners away from work.
They are allowed, quite a lot are suppressed, how do I fix this fast?
murgh May 27, 2017 @ 2:56am 
If you want to add suppression then do that at the start of the night. Let some armed guards patrol the cellblocks for a few hours. Not too long, just enough to have them all a little bit suppressed. Then it gets the time to wear off by the morning. Satisfy their needs when they wake up and they will go to work happily. This way you can have good grades for punishment/security as well as reform. During daytime those armed guards should not be near the prisoners, same for snipers which add a lot of suppression. It's a matter of finding the right balance.
Berlusconi May 27, 2017 @ 9:08am 
Originally posted by murgh:
If you want to add suppression then do that at the start of the night. Let some armed guards patrol the cellblocks for a few hours. Not too long, just enough to have them all a little bit suppressed. Then it gets the time to wear off by the morning. Satisfy their needs when they wake up and they will go to work happily. This way you can have good grades for punishment/security as well as reform. During daytime those armed guards should not be near the prisoners, same for snipers which add a lot of suppression. It's a matter of finding the right balance.
Thanks a lot. So I better put freetime and lunch before work, is that correct?
Last edited by Berlusconi; May 27, 2017 @ 9:09am
murgh May 27, 2017 @ 12:50pm 
Do one hour eat then one hour freetime. Lazy slow prisoners will grab a dish in the last few minutes of eat time and continue eating during freetime. Works better than two hours eat time where everybody who's done eating keeps roaming in the canteen while they could settle their needs somewhere else.
murgh May 27, 2017 @ 12:55pm 
Originally posted by WDL ベテルギウス:
Originally posted by Frazzledragøn the Obsidian Envoy:
When should i make them get out of their cells?

They should have enough sleep with only 5 hours. In case you enable events this may get up to 7 hours for a while. I'm currently testing a new regime which looks like this: https://steamcommunity.com/sharedfiles/filedetails/?id=926024838

12am-6am
The night starts with some lockup to make the grading system happy while not losing money in daytime due to not working prisoners. Then 5 hours of sleep and an hour of Freetime to wake them up and do their thing. In case of the 7 hour sleep event, these hours can easily be adjusted without having to mess with the rest of the daily schedule.

7am-9am
Off to the yard for an hour to exercise, then eat, then Freetime again. Freetime after Eat time makes sure that late eaters will stay in the canteen and finish their food before leaving. All others will settle Clothing and Comfort needs during this hour, since they had Yard time before breakfast. Yard time will rise those needs during winter time, so settle it again before you send them to work/reform.

10am-12am
Next we have 3 hours of work+freetime to be able to schedule any reform program. And to let the laundry boys deliver clean clothing to cells without needing guards to open every celldoor.

1-2pm
Here is either Yard/Freetime or Yard/Eat scheduled. This is for the nutricion grant which requires 3 meals a day at some point. When this grant is passed, the schedule goes to yard/freetime, to settle exercise/recreation/family and then clothing/comfort.

3pm-5pm
Next we have 3 hours of work+lockup, so the grading system gets happy with locked up prisoners.

6pm-8pm
And in the evening again an hour yard/eat/freetime just like in the mornings. Three hours of yard a day should make Health grading better, they say.

9pm-11pm
For the nightpeople there is another block of 3 hour work+lockup scheduled. Sleepy prisoners might already go to bed after dinner and don't bother working, others will work till midnight.


This schedule is a cash cow due to 9 hours of work. But is also has 7 hours of lockup and 3 hours of yard time. And it can give the well fed bonus up to three times per day if you want. The reoffending rate with this regime can be at 2% if you have a well running prison.
Berlusconi May 28, 2017 @ 3:01am 
Originally posted by murgh:
Originally posted by WDL ベテルギウス:
When should i make them get out of their cells?

They should have enough sleep with only 5 hours. In case you enable events this may get up to 7 hours for a while. I'm currently testing a new regime which looks like this: https://steamcommunity.com/sharedfiles/filedetails/?id=926024838

12am-6am
The night starts with some lockup to make the grading system happy while not losing money in daytime due to not working prisoners. Then 5 hours of sleep and an hour of Freetime to wake them up and do their thing. In case of the 7 hour sleep event, these hours can easily be adjusted without having to mess with the rest of the daily schedule.

7am-9am
Off to the yard for an hour to exercise, then eat, then Freetime again. Freetime after Eat time makes sure that late eaters will stay in the canteen and finish their food before leaving. All others will settle Clothing and Comfort needs during this hour, since they had Yard time before breakfast. Yard time will rise those needs during winter time, so settle it again before you send them to work/reform.

10am-12am
Next we have 3 hours of work+freetime to be able to schedule any reform program. And to let the laundry boys deliver clean clothing to cells without needing guards to open every celldoor.

1-2pm
Here is either Yard/Freetime or Yard/Eat scheduled. This is for the nutricion grant which requires 3 meals a day at some point. When this grant is passed, the schedule goes to yard/freetime, to settle exercise/recreation/family and then clothing/comfort.

3pm-5pm
Next we have 3 hours of work+lockup, so the grading system gets happy with locked up prisoners.

6pm-8pm
And in the evening again an hour yard/eat/freetime just like in the mornings. Three hours of yard a day should make Health grading better, they say.

9pm-11pm
For the nightpeople there is another block of 3 hour work+lockup scheduled. Sleepy prisoners might already go to bed after dinner and don't bother working, others will work till midnight.


This schedule is a cash cow due to 9 hours of work. But is also has 7 hours of lockup and 3 hours of yard time. And it can give the well fed bonus up to three times per day if you want. The reoffending rate with this regime can be at 2% if you have a well running prison.
Thanks a lot for this!
Khorps May 29, 2017 @ 3:10pm 
hire Kim jong un
Berlusconi May 30, 2017 @ 12:06am 
Originally posted by Khorps:
hire Kim jong un
Why? XD
murgh Jun 9, 2017 @ 4:07pm 
Ok so testing that regime for a while now and it gives great prison gradings.
Have a look at the screenshots, it even started with a 0% reoffending rate in the beginning. It tends to hop between 3% and 2% when more prisoners are released, but that's a matter of acting quickly or not when there is a serious injury or somebody having an overdose...
http://steamcommunity.com/sharedfiles/filedetails/?id=934605893

Important little thing to know: when having a 3 hour work/lockup block, schedule reform programs at the start of that 3 hour block. Or else a guard would need to walk to a cell to open it when a prisoner needs to go to the reform program. He will be late because guards are slow when opening cell doors, so your prisoner might not be in time to do his program and fail.
Berlusconi Jun 9, 2017 @ 5:00pm 
Originally posted by murgh:
Ok so testing that regime for a while now and it gives great prison gradings.
Have a look at the screenshots, it even started with a 0% reoffending rate in the beginning. It tends to hop between 3% and 2% when more prisoners are released, but that's a matter of acting quickly or not when there is a serious injury or somebody having an overdose...
http://steamcommunity.com/sharedfiles/filedetails/?id=934605893

Important little thing to know: when having a 3 hour work/lockup block, schedule reform programs at the start of that 3 hour block. Or else a guard would need to walk to a cell to open it when a prisoner needs to go to the reform program. He will be late because guards are slow when opening cell doors, so your prisoner might not be in time to do his program and fail.

Ok, thanks for letting me know
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Date Posted: May 26, 2017 @ 2:18pm
Posts: 15