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Relatar um problema com a tradução
Thank You!
Thankyou so much!
They are not "too hard" per se but the demons and especially the quick time events don't fit in the game. Demon fighting and the rest of the game feel like 2 different games and I'm only interested in one of those games. Why is it so hard for modern developers to believe games can be intriguing without a stapled on QTEs everywhere?
Quoted it with a bit of a format and no spoilers so it's easier to use while looking in the files : )
Thanks again!
Of course a truly usable stealth combat mechanic would have been a lot better than making the demons unaware, but this workaround still beats the current QTE/guess the roll of the dice nonsense (the most serious failing of an otherwise badly underrated game).
As it is, if I had to face all those annoying demons for the last half of the game, I'd rate it like a 5/10 for just being annoying for no reason. Complete waste of time, those things. Never should have been added to such a coolly cinematic experience, and then have it drug down with such an annoying and tedious mechanic like that.