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I do wish it was like Skyrim where you could save pretty much anywhere but that is just not how it works. I sometimes literally have just about 30 minutes to play and would love to not have to worry if I can complete a mission in time. I prefer stealth and stealth play typically takes longer.
The game looks great though so I will stick it out. I just need to wait till I have some good solid time to play it.
Yes, there is an option, but it doesn't work when you're in a mission. Hence this thread.
Oh well, another uninstall. And another game I will never play due to stupid design decisions.
I have to agree. This is a real stupid (insert foul word here) design decision. I played about 30 minutes into the game maybe three times now, then I go to continue the game a bit later and I find I am starting at the beginning ... I say "what the F!!!".
Then I have to start reading forums to figure out this is a design decision. Just which nincompoop made this decision? Or maybe a bad joke on us? Bad enough to uninstall - that's for sure!
Something to consider: what would allowing saves per checkpoint do in terms of detracting from challenge/gameplay? Couldn't per-checkpoint saving be implemented as an extra part of the difficulty setting, assuming the devs think that more liberal saving cuts down on the challenge of the gameplay?
Just imagine the barrage of rattles and dummies being flung in fits of infantile rage if they'd done that.
I totally agree. The demographics of gamers have changed significantly since the 80s. Outside of my dad playing Pong once for the 'wow' factor I don't think that huge numbers of adults sat down with a console to tackle completing a game--it was mostly kids with disposable time.
And considering that this game is aimed almost exclusively at nostalgic ADULTS, it's ridiculous for the developer to assume that our jobs and families won't keep us from spending hours to get to a save checkpoint. It's really poor design.
But, I suspect that the engine for both FC3 and FC3 BD is such that starting from a save must spawn you at a garrison/outpost. I fear that there won't be an easy fix for this unless they just remove some enemies to make the first mission faster.
I'm not a big fan of autosave to begin with, but if there's a game that's done it right, it would probably be Bioshock Infinite. Some of the save points are still a little far apart, but at least they had the good sense to timestamp the save point so when you exit the game you know exactly how far back it was.
Beyond that the game really is a blast. Well, besides that and the aiming system, which seems really imprecise for some reason. Other than those two things the game's a lot of fun.
Very strange. If they won't allow you to save where you want, they should at least offer some decent autosaves during the mission. The checkpoints are already there, so it's not a difficulty issue. Just really user-unfriendly.