Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Still not the way I want to play though...
I wish they would make a game playable, before they decide to release it, sick and tired of the idiotic tutorial and having to start over. :(
Hmm, what if one likes playing games in small doses?
I realize I'm preaching to the choir here, but I have to say that this brave new world of auto-saving and cloud-synchronizion is one of the most error-prone and frustrating trends in gaming in recent memory. When you leave a game for whatever reason (life calls, sometimes), you shouldn't have to wonder whether you're going to lose all of your recent progress (by design, bug, or synchronization failure).
You have to beat the first mission to auto/manual save, its not a bug/glitch, its just how they designed the game. I agree that it should save about halfway through the first mission though.
Good to know. I guess my main point is that if it's not going to save until you're done with the first mission, the game should make this VERY clear. Not knowing whether or not the last hour or so you've sunk into the game is going to be *completely* lost if you quit is a pretty big argument to not bother playing (and hence, buying) -- for me, at least.
Weeks go by where I can only get 30-60 min at a time in. At least make it obvious from the outset that I'm going to need to set aside a good hour or two to make it to a save point, so that a) I don't spend fruitless time searching for a bug fix where the "bug" is by design and b) I can actually schedule sufficient uninterrupted playing time. The failure to make this clear is incredibly inconsiderate and, arguably, even unethical from a business standpoint.