Far Cry® 3 Blood Dragon

Far Cry® 3 Blood Dragon

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This game doesn't seem to save on every checkpoint
This game doesn't seem to save on every checkpoint.
I can't even save manually.
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Showing 1-12 of 12 comments
The Happy Friar Dec 22, 2013 @ 2:10pm 
Checkpoints autosave to reload when you die. when you complete a quest of some kind it saves where you can exit the game and come back later.

I've found little problem with that. Makes it more interesting then the "save any time" mantra used in 99% of shooters.
Matt151b Dec 27, 2013 @ 9:57pm 
how far is the first checkpoint? I keep starting from the opening scene. I have done the tutorial and the first mission to clear the base of bad guys. I failed the mission to escort the guy. Every time I play, it starts from the opening scene.
Last edited by Matt151b; Dec 27, 2013 @ 9:57pm
gwelty Jan 11, 2014 @ 1:37pm 
I too want to ask a question about the checkpoints. This game is simply great, and UPlay isn't a problem. I got through the tutorial fine, and the first escort mission. Then I got the bow, and after liberating a garrison I rescued a scientist. Finally:

*** minor spoilers ***

I completed the 'blow up the dam' mission until I found the engineer, and was asked to escort him. I went forward a bit, and it said, "Saving". That was a good time to quit the game. But the next day I resumed the campaign and it puts me at the very beginning of the 'blow up the dam' mission again!

*** minor spoilers end ***

That's a lot of progression to lose. Why would it do this? I can't trust the game when it says, "Saving!"? *When* is the correct time to quit the game so that you don't lose progress?

Thanks for any help.
gwelty Jan 11, 2014 @ 2:57pm 
And... this seems to be the official thread at the Ubi forums on the issue:

http://forums.ubi.com/showthread.php/768107-save-issues

Apparently there's no resolution of the problem. The game will tell you it's saving a checkpoint, but it really isn't. In addition, under certain circumstances you can make a manual save, but upon reloading the game the save slot will be dimmed as 'locked'.

I find it amazing that there's no official fix for this issue, or that no one has hacked together a solution. It's unclear *when* you can ever quit the game so as not to lose progress.
gwelty Jan 11, 2014 @ 3:38pm 
Sorry for spammng the thread with my own replies. This will be the last time unless someone else posts here.

nightfly gives a perfect and concise explanation of the (absurd) save system here:

http://steamcommunity.com/app/233270/discussions/0/630800445014646002/#c630800446130449996

The linked explanation is exactly how it works. The 'saving' checkpoint *within* a mission is *temporary*, and only indicates where you'll go if you subsequently die within that mission in that play session. The checkpoint does *not* indicate where you'll go if you quit the game and come back to it later. Rather, you'll have to restart the mission from the beginning. Never quit the game in the middle of a mission, even if it tells you it's 'saving' a checkpoint. That checkpoint won't persist if you quit the game. It's just a temporary placeholder if you die in the mission. In effect, mid-mission checkpoints help you out if you die but not if you quit the game.
Last edited by gwelty; Jan 11, 2014 @ 3:38pm
Matt151b Jan 11, 2014 @ 10:59pm 
I blew up the dam twice too. The save system is dumb. The way I figured it out is that if the game lets you do a manual save, you are ok. If you can't do a manual save, you better play until a cutscene. Damn cutscenes can take 30+minutes. Very lame.
gwelty Jan 12, 2014 @ 11:05am 
And apparently even the cutscenes are misleading, because the first few (sidekick hacks the terminal, you disable the missile control panel) *don't* take you to the end of the mission. You have to actually make your way through the dinosaurs and clear a garrison.
Matt151b Jan 12, 2014 @ 2:11pm 
yeah, good point. I forgot about that.
Kyle2k10 Feb 3, 2014 @ 3:47am 
F**ing annoying: the game producers are forcing me to play the game to death until it allows me to save only AFTER a very very long mission? Even if the game tells me that my progress is being saved, I keep starting from the opening scene.

I'm a very busy person, I really don't have time to play more than 15, 20 minutes/day and this annoying savegame system is breaking my balls.
Tirigon Feb 3, 2014 @ 7:54am 
Originally posted by The Happy Friar:
Checkpoints autosave to reload when you die. when you complete a quest of some kind it saves where you can exit the game and come back later.

I've found little problem with that. Makes it more interesting then the "save any time" mantra used in 99% of shooters.

How does a bad system make things more interesting?

Save anytime is the ONLY worthy way of handling saves, everything else is either a sign of sh!tty systems (see consoles) or, if it's a PC game, sh!tty design, period.
Matt151b Feb 3, 2014 @ 6:58pm 
Originally posted by aromero2000:
F**ing annoying: the game producers are forcing me to play the game to death until it allows me to save only AFTER a very very long mission? Even if the game tells me that my progress is being saved, I keep starting from the opening scene.

I'm a very busy person, I really don't have time to play more than 15, 20 minutes/day and this annoying savegame system is breaking my balls.

I agree. I played the opening like 4 times, and I exploded the dam twice. To be fair, the missions become slightly shorter after the first one. If you need to know if the mission is one that you must finish to save, just try doing a manual save. If you get a warning/error then you know you must keep going or lose progress.
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Date Posted: Dec 21, 2013 @ 11:44pm
Posts: 12