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I've found little problem with that. Makes it more interesting then the "save any time" mantra used in 99% of shooters.
*** minor spoilers ***
I completed the 'blow up the dam' mission until I found the engineer, and was asked to escort him. I went forward a bit, and it said, "Saving". That was a good time to quit the game. But the next day I resumed the campaign and it puts me at the very beginning of the 'blow up the dam' mission again!
*** minor spoilers end ***
That's a lot of progression to lose. Why would it do this? I can't trust the game when it says, "Saving!"? *When* is the correct time to quit the game so that you don't lose progress?
Thanks for any help.
http://steamcommunity.com/app/233270/discussions/0/810923580625273289/#c810924134058709243
http://forums.ubi.com/showthread.php/768107-save-issues
Apparently there's no resolution of the problem. The game will tell you it's saving a checkpoint, but it really isn't. In addition, under certain circumstances you can make a manual save, but upon reloading the game the save slot will be dimmed as 'locked'.
I find it amazing that there's no official fix for this issue, or that no one has hacked together a solution. It's unclear *when* you can ever quit the game so as not to lose progress.
nightfly gives a perfect and concise explanation of the (absurd) save system here:
http://steamcommunity.com/app/233270/discussions/0/630800445014646002/#c630800446130449996
The linked explanation is exactly how it works. The 'saving' checkpoint *within* a mission is *temporary*, and only indicates where you'll go if you subsequently die within that mission in that play session. The checkpoint does *not* indicate where you'll go if you quit the game and come back to it later. Rather, you'll have to restart the mission from the beginning. Never quit the game in the middle of a mission, even if it tells you it's 'saving' a checkpoint. That checkpoint won't persist if you quit the game. It's just a temporary placeholder if you die in the mission. In effect, mid-mission checkpoints help you out if you die but not if you quit the game.
I'm a very busy person, I really don't have time to play more than 15, 20 minutes/day and this annoying savegame system is breaking my balls.
How does a bad system make things more interesting?
Save anytime is the ONLY worthy way of handling saves, everything else is either a sign of sh!tty systems (see consoles) or, if it's a PC game, sh!tty design, period.
I agree. I played the opening like 4 times, and I exploded the dam twice. To be fair, the missions become slightly shorter after the first one. If you need to know if the mission is one that you must finish to save, just try doing a manual save. If you get a warning/error then you know you must keep going or lose progress.