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Also any chance you using some special environment variables like __GL_THREADED_OPTIMIZATIONS? G-Sync?
Both videos are taken with Steam FPS overlay off, ingame CTRL + P overlay on, and no sub or super sampling.
Uber settings[dl.dropboxusercontent.com]
Low settings[dl.dropboxusercontent.com]
Are there any debugging or system profiling tools I can run for you?
1 - Try to press Ctrl+U (this will disable UI layer) and check if FPS drop still present when UI is invisible.
2 - Leave your mouse alone for moment (probably disconnect it, but it's not really needed) and try to do panning with arrow keys. Check for crash drop while panning without mouse.
3 - Try disable/enable mouse lock in "Camera -> Edge Scroll Options" or enable it instead, check how it's affect FPS.
Only goal of this is find out what's may cause FPS loss.
Nothing is really helpful until you can know what exactly cause lag.
Game does have built-in performance probe in it, but it's only useful for developers (I'm not developer even if know quite a lot things about that game). It's activated by Ctrl+F11 and dump profile information into:
Sadly I almost sure that it's won't be useful in your particular case as issue likely not related to in-game rendering performance. For PA it's normal to see some FPS drop on panning as game will constantly generate new virtual textures for planet surface, but it's shouldn't be anywhere as huge impact as what you get. So your problem is more likely some issue with cursor rendering, UI rendering, etc.
Anyway I unable to help you then you can post same topic to official forums and upload profile data there.
https://forums.uberent.com/forums/mac-and-linux.73/
1. Disabling the UI does not prevent the frame dropping.
2. Using the arrow keys instead of the mouse, however scrolls smoothly across the screen with no stutters or dips in performance! (There is a constat screen tear across the top 1/4 when pressing the down key, but that's livable and possibly unrelated.)
3. Changing the mouse lock from the default setting (Off [No Mouselock]) seems to make things drastically worse.
Now that it seems related to mouse input, I'll mention that I have a Roccat (Kone Pure Optical, with the 'flawless' ADNS-3090 sensor) and that I'm not having trouble with mouse input in any other game, leading me to beleive the issue isn't bad or dying hardware in the mouse itself. I tried moving it to another two USB headers (USB 3.0 and 2.0) and that hasn't had any affect either.
I did run the profile dump command, but it does not look like it's a plain text file so I can't decode anything from it. I'll keep it on hand, and thank you for mentioning it, but like you said it doesn't seem very useful to you or I.
Reading around on the forums, I also saw mention of trying --coherent-options="--single-process" in the launch options section to work around UI crashes, so just to see I attempted that and it didn't seem to make a difference either.
Do you have any thoughts on what I can do now? Thank you very much for your assistance.
http://steamcommunity.com/app/233250/discussions/2/618463446159090703/
It's just OpenGL renderer performance stats not really useful for non-professional even if it's was plaintext. Your problem have nothing to do with rendering.
Your problem is not UI crash, it's have nothing to do with UI.
Good start would be create topic on developer forums.
Thanks again for all the direction!
BTW can you please clarify what polling rate you have when issue start to occur?
https://forums.uberent.com/threads/linux-regression-framerate-crashes-when-paning-camera.68992/
Unfortunately it won't let me post any links there as I'm a new user. Would you mind posting links back to this discussion in the thread?