Planetary Annihilation

Planetary Annihilation

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is it me this looks exactly like supreme commander just with planets supremecy
it looks like a remake of supreme commander just with lowered the graphics and given it a universal conquering on it
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Показване на 31-45 от 59 коментара
Първоначално публикувано от dwinblood:

Go shoot a bow. See if you hit the same place every time. That would be the dice part you are referring to.

Is dice rolling a strategy? No. Is it luck? Yes. Is it a gimmick? Yes.
Is TA dead? Yes.
Първоначално публикувано от Liara:
Първоначално публикувано от dwinblood:

Go shoot a bow. See if you hit the same place every time. That would be the dice part you are referring to.

Is dice rolling a strategy? No. Is it luck? Yes. Is it a gimmick? Yes.
Is TA dead? Yes.

No it is simulating chance which is reality. Tell any commander they can send their soldier against another soldier and guarantee victory. A good commander will know they cannot.

RPS is artificial victory conditions with no chance. So, it is a less accurate dumbed down simulation.

We can keep going on but if you don't understand reality, entropy, physics, etc. then I am wasting my time and you are just proving my initial post.
Първоначално публикувано от dwinblood:
Първоначално публикувано от Liara:

Is dice rolling a strategy? No. Is it luck? Yes. Is it a gimmick? Yes.
Is TA dead? Yes.

No it is simulating chance which is reality. Tell any commander they can send their soldier against another soldier and guarantee victory. A good commander will know they cannot.

RPS is artificial victory conditions with no chance. So, it is a less accurate dumbed down simulation.

We can keep going on but if you don't understand reality, entropy, physics, etc. then I am wasting my time and you are just proving my initial post.

Arguing about simulation, reality and physics in a game where you use infinite green goo to build stuff instantly from a single unit, and units have unlimited ammo.

Please...this is not a simulator, it's a scifi RTS game, not an army simulator.
Which reminds me...Company of Heroes, now there's a game that did rolling dices realistic without making it utterly bland, generic and boring.

That's the difference between good and bad games.

TA, SupCom, C&C failed.... (also notice, all these have infinite units)
Company of Heroes, Dawn of War, Starcraft succeed (unit cap)

Quality > quantity ladies and gentleman.
Последно редактиран от Blue Waffles; 3 юли 2013 в 13:18
While we are getting all nostalgic, I loved holding the base until my multibarrelled plasma cannon was finished, along with the 3 or 4 fusion plants to power it.

Watch it automatically hose down anything coming near, and your power levels drop like hell. Or making a load of big berthas. Not an effective tactic, but very fun to watch the projectiles slowly pound the base with a big boom sound.
Dawn of war succeeded ? The unit cap killed that game, it should have been called Dawn of very small skirmish. If played paintball with more "units" than you can have in dawn of war.

CoH and starcraft the unit cap is not as bad but still spoils the games.

Me and my friends have a LAN party every now and then and we mainly play RTS games, we usually play 2 v 3, we even tried 1 v 4. We tried this in dawn of war big mistake, the unit cap killed me , i had a lot better economy then the others but because i could only builda few vehicle and a few more troops i had no chance of winning. We did the same with SCFA and because i could build more units and more defence structures the game lasted alot longer and was alot more fun. I still lost but i put up one hell of a fight they didnt just steamroll me.

As for "dumbing" the games down they did the same for SupCom 2, they dumbed it down and made it more a skirmish game than a war game. They also did this so it would run on consoles as well. It appealed to more players and they got more sales but they ruined a game.

I dont care about the console players, i dont care about the 10 years old that like dumbed down games ( they only play it for a few months any way ). I want the large scale battles like we had in SCFA and TA back.

One of the most important differences between TA and Starcraft is the ease of control and automation. TA's interface was designed to give you easier unit control, and it was a massive improvement on what had gone before. Starcraft was a step backwards, and the fact that Starcraft 2 is still using what is effectively the same interface as Warcraft is a decision based purely on keeping familiarity rather than trying to advance the genre.
Първоначално публикувано от dwinblood:
Първоначално публикувано от Liara:

Is dice rolling a strategy? No. Is it luck? Yes. Is it a gimmick? Yes.
Is TA dead? Yes.

No it is simulating chance which is reality. Tell any commander they can send their soldier against another soldier and guarantee victory. A good commander will know they cannot.

RPS is artificial victory conditions with no chance. So, it is a less accurate dumbed down simulation.

We can keep going on but if you don't understand reality, entropy, physics, etc. then I am wasting my time and you are just proving my initial post.


We should find the person that taught you the phrase "dumbed down" and have them look at the horrible farce that have spawned.

Първоначално публикувано от Liara:
That's the difference between good and bad games.

TA, SupCom, C&C failed.... (also notice, all these have infinite units)
Company of Heroes, Dawn of War, Starcraft succeed (unit cap)

Quality > quantity ladies and gentleman.

So tell me, how did TA, SupCom and C&C fail?
Първоначално публикувано от The Milkman:
Първоначално публикувано от Lolnut:
>you dont know what '>' stands for on the internet

kkthxtryagainbai

EDIT: Okay I should clarify. '>' is specific to 4chan so I suppose its possible that people don't know of its meaning.

EDIT2:I guess Four Chan is a bad word on steam lol wth....thats so funny.

Lol look at this moron trying to use green text on steam. What a idiot. Get out of here kid. "kkthxtryagainbai" My god, you really are dumb. Go away.

Fool i'll use green text wherever the hell i want...even if the text isn't green. Welcome to the internet.
Първоначално публикувано от Liara:


Like I said before, I don't expect to win an argument in a forum full of TA fans so whatever, keep believing your "projectile physics" delusions. =)

On the contrary my friend. "projectile physics" exists in TA. You obviously never played the game but the game ran in a simulated space. If your Cannon fired a shot, it might hit a plane flying past over head, and I have had it happen. Weapons can shoot at and potentially hit things they wern't designed for...They are far less effective as AA should be used for AA not fighting a ground army, but that is what the "projectile physics" system in place did. The shots were simulated, they didn't always hit and it wasn't based off a dice roll because the battles were far to dynamic for a system like that to exist.

EDIT: And by your logic real life is a game of dice rolls.
Последно редактиран от Sparrow; 4 юли 2013 в 10:56
Първоначално публикувано от cheese:
We should find the person that taught you the phrase "dumbed down" and have them look at the horrible farce that have spawned.

Quite true i prefer the term "KIDYFIED"
Which means :-
Lets make the game more appealing to 10 year olds.

dwinblood wrote:

The funny thing about the people that play it as an e-Sport. Starcraft is built on the Rocks, Paper, Scissors model. If you learn the proper recipe and can execute it faster than someone else you will always win because, of rocks, paper, scissors.

This is the predominant form of strategy game. Did you ever hear of the game Empire Earth II? I bring it up because, it is relevant to what I am talking about.

I liked the concept of EE2. I really didn't like like Pikemen taking out Tanks because, tanks were considered mounted and in their Rock, Paper, Scissors approach Pikes had a massive advantage against Mounted. This was a design flaw of the game, but it does illustrate how RPS works. So, I happen to have written the first MOD for EE2 that ever existed. I scaled all the people down to the size of doors in buildings, made them really weak, but super fast and easy to build, and scaled their speed down respectively. You could crank out tons of human units that were scaled properly visually to a tank and I worked on tweaking the tanks and fixing the things like archers being able to sink submarines.
_________________________________________________________________________
blame on me! i don´t know how to quote in steam

I loved to fight against Tanks with my pike men. Its lot of fun for a moment but it also ruined that game for me. EE2 was the best sample for the RPS problem.

I wouldnt say RPS is more easy for common people.
I dont wanna play games like WC3 or SC2 anymore because it only means stress for the player. Ultra fast typing is the only real way to victory. There is never the amount of different tactics for win or counter tactics as it was in TotalAnnihilation or SupremeCommander. The more fast you can klick and type the better you are, no matter how intelligent you are or how good your strategical thinkin is.
In EGO-SHOOTER words:
If you say Starcraft and similar RPS have Playstyle like Counterstrike (fast as possible)
then Total Annihilation and similar simulated have Playstyle like ARMA or Rainbow6 (tactical gaming)

Which one would you say is the old gameplay and which one the modern gameplay.
I like Counterstrike (as i like C&C or WC3 similar games) but i want more realism.

There is one last thing where definitely one genre changed this RPS in more tactics are RPG´s like World of Warcraft (Blizzard too) or Lord of The Rings online and so on. A long time did most of the players believe that hack&slay is the most fun in RPG´s. But with WOW all changed. (i stopped playing before Mists of Pandaria came out because of the community)
___ I shouldnt have sayd that :)_____
But when i think back it was the same effect like in Total Annihilation. SOOOOO many possibilities, so much new experiences and so much individuality (at classic WOW) in this game. Thats like APPLE. To invent something what no one thinks to want but after its release no one thinks he could live without it. (dont have any apple things but you know what i mean)

So sorry for my bad english but i hope it is readable :)
Последно редактиран от perdinax; 4 юли 2013 в 14:53
Първоначално публикувано от Oaky:
Първоначално публикувано от cheese:
We should find the person that taught you the phrase "dumbed down" and have them look at the horrible farce that have spawned.

Quite true i prefer the term "KIDYFIED"
Which means :-
Lets make the game more appealing to 10 year olds.

Well, i was wondering if you'd slither lower, good job on that.
Първоначално публикувано от Oaky:
CoH and starcraft the unit cap is not as bad but still spoils the games.
Protoss OP.
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Дата на публикуване: 30 юни 2013 в 12:59
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