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번역 관련 문제 보고
More info why is that work this way can be found in this topic:
http://steamcommunity.com/app/233250/discussions/0/616187204020604040/
Keep in mind that 1GB of video memory only enough for "low" setting for "virtual texture" on most of systems and if you going to use higher setting then game going to unload a lof of things in RAM and also you'll get significant performance drop.
http://i.minus.com/iblmWr7yO8Zfa9.png
It adds to about 4000MB including the CoherentUI (300mb).
Compare with total ram usage:
http://minus.com/i/Wrbbqn8DlnWJ
My regular machine is a 2500K 8GB GTX 660 Ti PE (2048MB), my backup machine is a 4670K 8 GB GTX 460 (1024MB). Both show this descrepancy in ram usage. Now I am not blaming PA persé, I have seen this on some other games. I just dont understand it...
Currently it is annoying me because I am getting out of memory warnings on a system with 8 GB ram. That is a first since 15+ years...
You should consider starting the resource manager. It can give you a more detailed overview about resoruce usage.
So in your case game memory usage was about 4.7GB (PA.exe is 3.1GB and CoherentUI_Host.exe it's 1.6GB), some used by your OS (let's say 300MB) and other software that remain running (2.3GB). Next if you see on your task manager screenshot you'll see there is 300MB marked as "cached" and this mean this part of RAM used by file system cache or any other cache and it's might become free on demand.
This picture is totally fine for any normal PC and as long as you have page file / virtual memory enabled and large enough (I recommend 12GB as minimum) there will be zero issues with OS or game stability.
Hopefully this helps you to understand how this works.
I guess it makes more sense then I thought because starting the game I was at about 2,48 so if you add the 4,7 you mention you end up at 7,18. So that is already close to the value on my screenshot.
I must admit that I have modified the pagefile to range from 1600-8196MB since I switched to an SSD 2 years ago. I will try to increase it to the value suggested and see if I can start other software when without the "Out of memory" errors. I hope it works :).
Hereby I can confirm that I no longer get out of memory when starting Geforce Experience during PA at 99% memory usage :). I changed memory to 2000-12333MB :).
(Now please ask this AI commander to stop launching nukes at me, I don't know how to kill them).
If you are in GW without T2:
Try other systems (single planet + planet & moon) till you find some advanced tech.
Especialyl true on hard and later.
This is adviseable.
For all thier advantages SSD have two disadvantages:
High Cost/Byte
Limited number of write operations (some advanced mapping tries to keep the disk in mostly even shape here).
(And it is rather hard to securly delete data, unless it provides a hardware feature for that)
Placing the pagefile (propably the most writing intensive file of Windows) there is fast.
But also going to ruin that disk lifetime almost as fast a repeated defragmentation.
So thanks for the tip I will try some other systems to find the nuke/anti-nuke tech first :).
Regarding the SSD writes. I actually opted for the Intel 520 that has 5000 writecycles instead of 3000 writecycles. For the first 2 years it has been doing about 9 GB/day avarage. Warrenty covers 25 GB/day for 5 years. At this rate it will be good for decades ^^. It has actually been demonstrated that you can safely write up to 600 TB+ with the SSD's so no need to worry about that anymore. In fact it shows that I did not really need the 5000 writecycle memory.
http://techreport.com/review/26058/the-ssd-endurance-experiment-data-retention-after-600tb