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Your Commander has an alternate weapon called Uber cannon that rips apart units, but you have to make him fire it. He will not fire it if you just make him attack units, you have to click the button or hot key and use it yourself.
I'm honestly worried about PA's future. I want to hope for the best but I'm not confident Uber will ultimately deliver. If they believe the framework they have presented with Gamma is sufficient they are sorely mistaken. It is worrisome indeed that they currently have this system in place where the balance between the two tiers is so much off the mark.
Hopefully there will be more units and features before release along with a complete t1/t2 rebalance. I read Uber's intent was to have t2 units never replace t1 units with both in play throughout the game, but we'll see. As it stands you are completely correct; t2 units simply slaughter t1 units.
Responding to Hex, I have yet to be in a situation where a T1 swarm couldn't be thwarted by a handful of turrets. It is ridiculously easy to defend against T1 attacks just using static defenses which are easily built, out range, and out damage the units. There is no reason what so ever to build T1 units to defend - turrets to defend and then straight to T2. Sure they take longer to make but they outmatch their T1 counterparts in every way possible. This applies to land of course. T1 fighters are probably the best AAA in a patrol swarm IMO, and T1 ships are very formidable as well.
Apheirox, I hope that Uber knows what they are doing - the track record of the guys behind it is stellar, so far I enjoy PA a lot and have been playing it almost nightly with friends, but as you said the divide here is too wide. I would like T1 units to be useful - as giant swarms of them look like they should be! In supcom a huge T1 swarm was something to fear. In PA 100s of T1 units are dead to a couple splash damage attacks from T2 units/turrets/arty
Just use them as expendible minions.
Which is more cost effective?