Kairo
64-bit Linux support?
Hi,

I noticed that this game only ships with 32-bit binaries (game, bundled libraries, steamapi runtime included).

Would be great to have it working without 32-bit, with 64-bit version. You can build both and put into same package in steam, and set one or another to run in steam automatically.

Unity supports building both 32 and 64-bit binaries into single package with assets and Unity engine shared.

Take a look at some other Unity games that ships both 32-bit and 64-bit versions in the same download, i.e. ChromaGun, AER(vulkan), Duskers, Art of Gravity, Automata Empire, Bridge Constructor Portal(vulkan), Despotism 3k(vulkan), Glitchspace, One More Line, PlagueInc, Micron, Skyward Collapse, SkyBoats(vulkan), Splice, wtl(vulkan), klocki(vulkan), oO, Train Valley, Unium, TheFall(vulkan), The39Steps, The Last Federation, TIS-100, Solar Settlers(vulkan), Spirits of Xanadu(vulkan), SiNKR(vulkan), etc.

Non-Unity games worth looking that supports and ship both 32-bit and 64-bit versions in the same download: Uplink, FEZ, The Escapists, Super Meat Boy, Super Hexagon, Serena, Opus Magnum, Human Resource Machine, Great Permutator, FTL Faster Than Light, EDGE, Dustforce, Darwinia, Democracy 3, About Love Hate and the other ones, Abyss The Wraiths of Eden, etc. Some of these use SDL/SDL2, but some directly interact with X / OpenGL or Vulkan and other APIs.

Much appreciated!

Asking, because future of 32-bit Linux is a bit unclear in a coming decade :) Most notably Steam provided 32-bit runtime is not enough, as OpenGL drivers still need to be provided by distro for example.
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Pesky Apr 2, 2019 @ 10:34am 
I'll just add that the current version of macOS is the last version which will support 32-bit binaries. So a 64-bit version will be required for Macs soon, too. Call it a year or two before 32-bit Mac apps stop working on new Macs.
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