The Last Remnant

The Last Remnant

Samurai190 Oct 19, 2017 @ 5:29pm
Looking for people/place(s) for expanding The Last Remnant modding and improving the game
It is one of my dearest wishes to see The Last Remnant improved as much as possible. Thus, I am posting this here to see if I can find someone who knows how to do this or a better place to ask about getting this done. Since Enceler has gone MIA, I have made it my business to find someone else to continue his work in order make The Last Remnant the best gmae that it can be.

For those who are curious to know what I am seeking, here are all the things I would most handy:
1. Ability to change enemy formation stats(BR (ranges)) / change union non-leader enemy BR ranges
2. Set SetSpeed(movement speed of Rush) to 106,4%
3. Ability to change equipment focus BR levels for characters
4. Ability to change equipment request cooldown
5. Ability to modify characters' arts
6. Change timeshift / charmed / fear / aggression effect length
7. Ability to modify accessories/weapon effects
8. Ability to modify formations
9. Ability to modify arts

Those are more or less in order of importance. Some of those can only be partially achieved with Enceler's Resource Editor. Though it still leaves much to be desired, both for modifying values and sharing made mods.

I also have the tables if someone needs them.
Last edited by Samurai190; Nov 27, 2020 @ 12:31am
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Showing 1-15 of 20 comments
PinkPаптҥэя Oct 20, 2017 @ 5:41am 
This looks like a huge timesink to me, so I very much doubt you will find anybody picking this up who didn't do at least some TLR modding in the past. And even then, given that this is an almost 10 years old game, you'd have to respark their interest first.
That would come down to names like Enceler, Necifer, maybe drake178.

Also I doubt that these modifications actually would improve the game substantially.
The major flaws in this game still remain, which are IMO:
- The crap boss battles without control of a full party early in the game (Fiery Idol & Namul Niram)
- Overpowered AoE arts with overpowered randomness.
- The game only rewards building up stats, everything else is 'nice to have' and will not help much against bosses. There's no point in let's say building 3-4 units proficient in paralyzing/silencing since that effect is cleared by bosses at the end of turn. Other effects, like the damage modifiers are practically useless as well (underpowered), as are all the other nice ideas the devs had
(prime example: Formations, most of them practically useless, except for slowing down unions).
The only art which is actually useful beyond belief is Cachexia, that one probably escaped them.

In an improved game, you actually needed for example 3-4 silencing units swapped in, in order to beat a mystic heavy boss. Swap in 3-4 morale units to be successful against bosses like the idols, swap in 5-6 shield users to be able to sustain a boss tilted towards physical damage. You needed to build an array of different units, which actually did different things.
That's how an improved TLR would look to me. The current game unfortunately only comes down to stats, morale and Cachexia.
Last edited by PinkPаптҥэя; Oct 20, 2017 @ 10:25am
Samurai190 Oct 21, 2017 @ 10:28am 
Originally posted by pinkpanther:
This looks like a huge timesink to me, so I very much doubt you will find anybody picking this up who didn't do at least some TLR modding in the past. And even then, given that this is an almost 10 years old game, you'd have to respark their interest first.
That would come down to names like Enceler, Necifer, maybe drake178.

Also I doubt that these modifications actually would improve the game substantially.
The major flaws in this game still remain, which are IMO:
- The crap boss battles without control of a full party early in the game (Fiery Idol & Namul Niram)
- Overpowered AoE arts with overpowered randomness.
- The game only rewards building up stats, everything else is 'nice to have' and will not help much against bosses. There's no point in let's say building 3-4 units proficient in paralyzing/silencing since that effect is cleared by bosses at the end of turn. Other effects, like the damage modifiers are practically useless as well (underpowered), as are all the other nice ideas the devs had
(prime example: Formations, most of them practically useless, except for slowing down unions).
The only art which is actually useful beyond belief is Cachexia, that one probably escaped them.

In an improved game, you actually needed for example 3-4 silencing units swapped in, in order to beat a mystic heavy boss. Swap in 3-4 morale units to be successful against bosses like the idols, swap in 5-6 shield users to be able to sustain a boss tilted towards physical damage. You needed to build an array of different units, which actually did different things.
That's how an improved TLR would look to me. The current game unfortunately only comes down to stats, morale and Cachexia.
Perhaps it is a timesink, but I don't know about a huge one. As far as existing tools go, Enceler's resource editor can already read base units. And as demonstrated by one of my associates, making a script for chancing the monster stats shouldn't be impossible.

As far as substantial improvement go, I'd say static BR levels for enemies is one of the biggest improvements this game could have. Review after review I see the enemy scaling being touted as a negative, which I heavily agree with.

But, I also acknowledge the issues you have brought forward, and the ability to modify arts and monsters should be enough to more or less neutralize two of them.

Still hoping here that some progress will still occur~
Tiasmoon Oct 22, 2017 @ 9:10am 
Originally posted by RebirthingSamurai190 75%:

As far as substantial improvement go, I'd say static BR levels for enemies is one of the biggest improvements this game could have. Review after review I see the enemy scaling being touted as a negative, which I heavily agree with.

But, I also acknowledge the issues you have brought forward, and the ability to modify arts and monsters should be enough to more or less neutralize two of them.

Still hoping here that some progress will still occur~

Definately. I often read the game's heavily improved over the 360 version, but some things are just way more of a pain on PC, like rare scaling.

More importantly then that tho, BR makes it a lot harder for later characters to gain stats. One of the worst things about the game is how screwed your party will be if you grind/do too much early on. Which is already a problem since characters don't gain stats equally. It depends on what they are doing. And as a relic from the 360 version only 1-2~ characters in a union will cast skill reliably, meaning they will progress fast, while the rest will be way behind in stats, other then health. With the way arts priorities seem to work, these will be position 1 and position 2 most of the time, tho it seems class or some other stuff takes priority over union position. (for example, mystic class won't get combat arts much, so if you use a combat command as one youll often get attack instead of an arts)


Monsters scaling wouldnt be nearly so bad a thing if BR itself wasn't so messed up.
Samurai190 Nov 1, 2017 @ 1:46am 
Here's a major update by my dear associates, it has a lot of resource related stuff!
https://github.com/pollyzoid/tlr-resources

EDIT*
And if anyone needs the IDE database(~500MB in size), I can ask them to provide it.
Last edited by Samurai190; Nov 1, 2017 @ 2:08am
Samurai190 Nov 25, 2017 @ 2:01pm 
A breakthrough has been made, here's a little teaser screenshot of what is to come~
https://i.imgur.com/SqrlR2B.png
Reffy Nov 26, 2017 @ 11:12am 
Is there a way to increase your and enemy unit limit, without crashing the game?
I played a bit with 25 characters/5 units total, but after long fights the game usually crashes. The more characters I use at the same time, the higher chance the game will crash.

I'm using an old trainer I found. Does anyone know another way to do this? Don't know what you modders are currently working on exactly.
Samurai190 Nov 26, 2017 @ 2:44pm 
Originally posted by Reffy:
Is there a way to increase your and enemy unit limit, without crashing the game?
I played a bit with 25 characters/5 units total, but after long fights the game usually crashes. The more characters I use at the same time, the higher chance the game will crash.

I'm using an old trainer I found. Does anyone know another way to do this? Don't know what you modders are currently working on exactly.
Increasing unit total should be doable, though I can't say for sure what is causing the crashing issue. I'll have to see what kind of info I can find on the subject.

For now, my main focus is making my ultimate mod, which is almost 4% done right now~
Iluf Dec 7, 2017 @ 8:22pm 
Originally posted by RebirthingSamurai190 75%:
A breakthrough has been made, here's a little teaser screenshot of what is to come~
https://i.imgur.com/SqrlR2B.png
Hello. What tool is that on your screenshot? I'd be interested in digging into some of this data.
nand633 Dec 9, 2017 @ 6:11am 
Slower turbo speed is what I need!
Samurai190 Dec 9, 2017 @ 11:08am 
Originally posted by Iluf:
Originally posted by RebirthingSamurai190 75%:
A breakthrough has been made, here's a little teaser screenshot of what is to come~
https://i.imgur.com/SqrlR2B.png
Hello. What tool is that on your screenshot? I'd be interested in digging into some of this data.
Enceler's TLRPlanner

Originally posted by nand633:
Slower turbo speed is what I need!
It has been actually implement for my ultimate mod already. The current is 50% faster than the normal battle speed.
nand633 Dec 11, 2017 @ 5:53am 
Originally posted by RebirthingSamurai190 75%:

Originally posted by nand633:
Slower turbo speed is what I need!
It has been actually implement for my ultimate mod already. The current is 50% faster than the normal battle speed.

Also, it will be really appreciated if there is a way to forget or hide most formations from the endless list.
Samurai190 Dec 11, 2017 @ 1:11pm 
Originally posted by nand633:
Originally posted by RebirthingSamurai190 75%:


It has been actually implement for my ultimate mod already. The current is 50% faster than the normal battle speed.

Also, it will be really appreciated if there is a way to forget or hide most formations from the endless list.
That sounds a lot tougher than the most things on my list, hahahaha~
nand633 Dec 13, 2017 @ 12:18am 
Well, I tried to edit the value of those formation "items". But set them to 0 or 255 doesn't work at all.
Wouter Dec 25, 2017 @ 2:45pm 
Originally posted by RebirthingSamurai190 75%:
It is one of my dearest wishes to see The Last Remnant improved as much as possible. Thus, I am posting this here to see if I can find someone who knows how to do this or a better place to ask about getting this done. Since Enceler has gone MIA, I have made it my business to find someone else to continue his work in order make The Last Remnant the best gmae that it can be.

For those who are curious to know what I am seeking, here are all the things I would most handy:
1. Ability to change enemy formation stats(BR (ranges)) / change union non-leader enemy BR ranges
2. Set SetSpeed(movement speed of Rush) to 106,4%
3. Ability to change equipment focus BR levels for characters
4. Ability to change equipment request cooldown
5. Ability to modify characters' arts
6. Slower turbo mode (200% the normal speed instead of 300%)
7. Change timeshift / charmed / fear / aggression effect length
8. Ability to modify accessories/weapon effects
9. Ability to modify formations
10. Ability to modify arts

Those are more or less in order of importance. Some of those can only be partially achieved with Enceler's Resource Editor. Though it still leaves much to be desired, both for modifying values and sharing made mods.

I also have the tables if someone needs them.


yeah heres one more ability to not have random ability use
Samurai190 Dec 25, 2017 @ 3:32pm 
Originally posted by Wouter:
Originally posted by RebirthingSamurai190 75%:
It is one of my dearest wishes to see The Last Remnant improved as much as possible. Thus, I am posting this here to see if I can find someone who knows how to do this or a better place to ask about getting this done. Since Enceler has gone MIA, I have made it my business to find someone else to continue his work in order make The Last Remnant the best gmae that it can be.

For those who are curious to know what I am seeking, here are all the things I would most handy:
1. Ability to change enemy formation stats(BR (ranges)) / change union non-leader enemy BR ranges
2. Set SetSpeed(movement speed of Rush) to 106,4%
3. Ability to change equipment focus BR levels for characters
4. Ability to change equipment request cooldown
5. Ability to modify characters' arts
6. Slower turbo mode (200% the normal speed instead of 300%)
7. Change timeshift / charmed / fear / aggression effect length
8. Ability to modify accessories/weapon effects
9. Ability to modify formations
10. Ability to modify arts

Those are more or less in order of importance. Some of those can only be partially achieved with Enceler's Resource Editor. Though it still leaves much to be desired, both for modifying values and sharing made mods.

I also have the tables if someone needs them.


yeah heres one more ability to not have random ability use
How do you propose that would work?
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