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Said the Pro :/
Well by that logic I could make the PT one hour long and have 300 European units. It still wont remove the fact that with the merc camp and selling iron/stone I would have a bigger, stronger and alot faster army.
Even if I get the enclosed castle filled with european units I will still have suffered huge harrasment from the opponent and will probebly be economicaly behind them
At the same time, you don't need that many workshops to get enough weapons and the refining rate is damn high in SHC2.
Plus, stone already sells for unproportionally little gold compared to other goods.
The thing is that if we exlude the one-small-bottleneck-entrence maps the iron resource is usually in a spot which is very easily harrased be horsearchers, making the whole production line extremely hard to maintain without mercs. And if you go for both mercs and weapon production you will still have fewer units then your opponent.
I can agree on the fact that if the PT is set on 20mins+ it would be a valid tactic, but I don't think you should have to sit quietly for so long before a game can actually start.
I don't know about the cost on buying weapons but if that's cheaper then hiring mercs then the problem still stands. Why would you want to create a weapon industry then unless you aim for the match to be two hours long?
10g worth of wood are worth 160g of spear, bows. 1:16
40g iron are 160g worth of swords, maces, armors. 1:4
40g iron are 120g pikes (no idea why this anomaly). 1:3
I agree that iron is usually too risky to get or not even on the map in the first place but you could call this a map balance issue. However, even without iron going for mercs and weapon production will actually give you more units because you get more troops with more damage and HP per coin.
Additionally, I don't see how you play without barrack troops. Mercs don't have any heavy units or crossbowmen and spearmen&macemen are invalueable as vanguard now. Pikemen have the same crazy AoE as Dervish but cost only 1/14th!
Edit: Just tested it
~5 pikemen = 1 Dervish AoE damage wise, trading ability cooldown for being stationary. Pikemen deal additional damage when attacked in melee.
Pikemen have about twice as much health
Both are ~equally fast (unless Dervish uses charge ability)
And finally, you don't need that many workshops in order to produce enough weapons for your army - even less if you mix mercs and barrack troops. 4 workshops of the same type is usually overkill unless you spam but that one unit for some reason.
Perhaps if it was a little easier to get production going early on. Let's say if they reduced gold price of woodbased workshops (spears and bows)? Or increase the price of Mercenary post to match that of 3-4 workshops?
If your opponent is harassing you, you definately need mercs to defend yes. But if your question is wether mercs are imbalanced or not, you can not look at it in the same way.
When you buy weapon production you buy an investment. Initially you pay gold and wood without any return, but as the game progresses you will get a better army than your opponent who only make mercs.
A key concept here is that it is easier to defend than to attack. So a lot of the time it will become a booming game with both players sitting in their castle building themselves up.
If the game is very open with constant attacking/harassing then it might be best to make mercs all the way. Maybe in your scenario that was the case. But it doesnt mean that mercs are always better. Its a time and place for both options.
Some of the merc units are weak, of course, but the strong ones could really use a big jump in gold cost, or something, to prevent being able to spam them out if one goes for "tax high and sell everything for gooooold" strategy.
^ see above.