Stronghold Crusader 2

Stronghold Crusader 2

View Stats:
Where is the promised Map Editor?
I can't find it in the game files.. can anyone help me locate it?
< >
Showing 1-15 of 24 comments
Achilleslastand Sep 26, 2014 @ 12:04am 
steam/game library/tools
Originally posted by Achilleslastand:
steam/game library/tools
There is no game library folder..

Normaly the path is steam/steam_apps/common/Stronghold Crusader 2
(and the editor would be in there with the game files)
CatPerson Sep 26, 2014 @ 12:13am 
You access it through the Steam program interface - not through your local file directory.
It's something you have to install separately. There will be a big list, find the Stronghold Cursader 2 Map Editor, r-click (I think) on the title and pick Install.
Last edited by CatPerson; Sep 26, 2014 @ 12:14am
neededlotus5 Sep 26, 2014 @ 12:17am 
i wanna believe in this series again but after the disaster of sh3 i think im going to stay away from this until bargin bin comes along
played about 7 hours so far and the game is great. Challenging, fun, way better graphics, fully 3d, multiplayer, multiple campaigns.

This game is worth the price for sure. Great fun.

And cat, thankyou. I have now found the editor.. wierd that they do it like this. every other map editor I have used has always been in with the game files.
CatPerson Sep 26, 2014 @ 12:24am 
I'll just mention that with the editor, to place/paint objects on the map, you have to press CNTRL while mouse clicking a spot. This confuses a lot of people initially. :)
Originally posted by CatPerson:
I'll just mention that with the editor, to place/paint objects on the map, you have to press CNTRL while mouse clicking a spot. This confuses a lot of people initially. :)

You Sir! (or madame) are a legend.
That is going to save me at least a few mins fafing around trying to figure it out.

If you have any other helpful tips, or insight into just how deep you can go with the map editor I will greatly apreciate it.
(ideally I would like to create custom missions for a new campaign [but im guessing that will involve modding the game and editor?])
Last edited by The Holy Ghost - Its Fight Night; Sep 26, 2014 @ 12:30am
ok.. so I figured out how to make a scenario.. was alot easier than I expected.

Only problem is.. where do I put this .shscn file so that I can play-test it?
CatPerson Sep 26, 2014 @ 1:43am 
Originally posted by =UGB= Crixus:
Only problem is.. where do I put this .shscn file so that I can play-test it?
I find if you pick the "Save" option (not the Save As) it'll save it in the right directory and be viewable in-game.

But the directory it goes into appears to be:
Steam\steamapps\common\Stronghold Crusader 2\assets\maps

There's also a Maps folder under the My Documents directory, but the editor doesn't put anything there, so I'm not sure what that's for. Maybe when you share files/install other people's files? Dunno.
Last edited by CatPerson; Sep 26, 2014 @ 1:44am
Originally posted by CatPerson:
Originally posted by =UGB= Crixus:
Only problem is.. where do I put this .shscn file so that I can play-test it?
I find if you pick the "Save" option (not the Save As) it'll save it in the right directory and be viewable in-game.

But the directory it goes into appears to be:
Steam\steamapps\common\Stronghold Crusader 2\assets\maps

There's also a Maps folder under the My Documents directory, but the editor doesn't put anything there, so I'm not sure what that's for. Maybe when you share files/install other people's files? Dunno.


Ah... I selected export.. guess thats where my problem lies. I didn't just create a map though, I created a scenario. And so it has a different file extention than anything in the maps folder. Hopefully this will still work though.

Im guessing you are right about the folder in documents being for community maps. I will test a few things out and report back with my findings. Or maybe some more questions... who knows.
ok. some of this is guesswork because I havn't tested everything yet. But first the facts:

1.Place the map in the games map folder and it shows up for skirmishes. There is a naming convention to follow though so it knows how many players for the map.

2.Place the map in the map folder in documents and it will show up in the community maps selection in game. I believe scenarios must be put here also as putting the map in the scenarios folder in documents doesnt make the map show up anywhere.

3.Place the map in the games map folder with the naming convention for freebuild maps and it should show up in the freebuild map list (yet to test this but im sure it will work)

Lastly. I am assuming they will implement steam workshop at some point and that at that time the scenarios folder is where mission based maps will end up.

Using the editor is quite strait forward. It reminds me of the starcraft one "world builder". Only a bit easier to use.
Exporting the map... doesn't export the map. It actually only exports the scenario.. then when you create a new map. You can import the scenario rather than create a new one. Following this logic. It should be possible to load a campaign map, rip the scenario from it. And use it as a base on a new map you have created. If you are missing enything vital, like flags for the AI to know where to attack. The editor will warn you when you save the map.
nicko2u Sep 26, 2014 @ 2:45am 
i cant get passed the player set-up window :( I try to submit my email address but it fails to connect to fireflys server. If i dont add an email address I still can't proceed. Hrm might restart.
Originally posted by ZamBang:
i cant get passed the player set-up window :( I try to submit my email address but it fails to connect to fireflys server. If i dont add an email address I still can't proceed. Hrm might restart.

Not exactly the right thread to post that in. But I will bite.

1.if you have an obscure email provider you might need to use a different email address like gmail instead.
2.If not then maybe their master server is down for maintenance or offline temporarily for another reason.
3.Or you could have a ♥♥♥♥ firewall like Norton 360, blocking the game from sending out the packets.

Those are the only three reasons I can think of.


I am fairly sure though that you only need to submit an email if you want the extra banners. There is a close button that will get you past that screen and into the games menu. Next time you start the game it will ask for an email again so don't worry about missing the 4 free banners you get for signing up to their mailing list.
Last edited by The Holy Ghost - Its Fight Night; Sep 26, 2014 @ 3:04am
CatPerson Sep 26, 2014 @ 3:06am 
@=UGB=

Hm, interesting. I didn't realize there were "naming" conventions. So far I've only been making simple test maps, that I use in sandbox for statistical, design and other tests. I keep naming them "Ale Consumption" or "Unit Limit Test" etc. They show up just fine. Maybe sandbox isn't particular about naming since it doesn't need to know number of players. Heh.
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Sep 26, 2014 @ 12:02am
Posts: 24