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Well I guess on the AI side it makes a diffirence as they make it look nice, but on my side I just always went with good and build a million ofr the dancing children thing out of the my way taking up space lol
but other than the good/evil decorations are there negatives and positives?
(When giving negatives and positives, I am only relating to the original stronghold crusader ) Did they remove anything else that was in the original?
Well honestly I am already convinced that it is a good game, but thats not the question but I do appreciate the comment.
Here's a quick list of some of the changes but I'm sure I missed something
What's missing:
Fear/Happiness buildings
Moats
Laddermen
Tunnelers
Siege Towers
No leather armor
No crenelation on the wall
No short walls
What's different
-Candles are made for extra chuch services in one church to increase happiness instead of building many chapels, churches or cathedrals
-Oxen are needed to move iron to the stockpile
-Mills are much more expensive
-You don't need a market to buy and sell items
-The market is very expensive but can be used to automaticlly sell or buy items. If you have no source of iron, you can set it to 50 iron and it will buy enough iron to keep it at that level. Your weapons shops will never run out of iron. You can also sell excess items like stone; set the sell point to 1000 and all stone aquired over that amount will be sold.
-Walls are either single or double width crenelation is automatically added
-Separate buildings are used to create swords and maces
-The engineer system no longer requires you to build engineers to create siege equipment, man the smelter, or man a tower balista or mangonel.
-Hovels accomodate more peasants if they are built closer to the keep.
What's new:
-An estate system is used where you can only build certain items on your estate
-Siege equipment is built in siege camps.
-New siege equipment includes war wagon and burning hay cart
-Many of the army units have been given special abilities that make for more interesting battles. Knights are no longer overpowering, can be dehorsed and can no longer attack buildings while mounted.
-Multiplayer options are much improved including the abiltiy to invite steam friends, save a multiplayer game, automatically download a map from the host if you don't have it.
The way I look at the changes?
I don't miss the leather armor or the lack of short walls or crenelation.
The fear/happiness stuff isn't really a big deal
I miss the moats but you couldn't build them on every map in Crusader 1 so it;s not that great of a loss.
I never used tunnelers
Laddermen couldn't carry armored units
Siege towers are a big loss though.
The big improvement on this game is the army units. Special abilities along with new units have made the warfare part of the game much more interesting.
Another big improvement is multiplayer. It's true, you may see lags if you're playing with 3 other players and they have large amies but it's not constant.
If you love Stronghold Crusader 1 then you'll love this game.
I think my computer could handle it just fine.
Plus I noticed everyone complaining about this uses Nvidea. I assume your GPU is Nvidea as well?
CPU: AMD FX 8350 (8 core 4GHz)
RAM: 16GB DDR3 1600Mhz
GPU: AMD Radeon HD 7800 series
Steam Library installed on 2xSSD RAID0
Your PC specs are better than mine so I doubt you'll have any problems.
There ARE performance issues for some people but the thing to remember is that no one is going to post "the game runs fine" if they have no problems; you'll always see more complaints.
Also, the latest patch fixed many issues and allows formations to be used more easily. For example; if you put a group in column formation, missle units go to the center for protection and pikemen go to the outside.
Another reason to buy is that it's now 40% off !
Maybe garbage is not the word (except for the lag/bugs) but it lacks tactical depth and so it ends in building more and more... Only money wins the game.
There are no trade-offs, no surprises and castle attacks are quite boring. You cannot use a different approach with Tunnelers, Laddermen, Siege Towers etc.
It's a half functioning Age of Empires without the unit upgrades and Shipments that gave that game so much depth.