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But anyway yes they do...its even more stupid then that in this one they pull out a pickaxe out of nowhere and they use it to justify it /facepalm....im sure it was common in medieval time to arm every soldier with additional weight with a pickaxe /doublefacepalm
you know in stronghold 1 and 2(being the first 1 but with bad 3d graphic) it make sense to keep it viable to breach i guess cause you have attack and defense map since it was very limited...but in crusader it never made sense since you can resupply your siege with rock...its just a dumb mechanic that they should have removed a long time ago and didin't cause...i don't know they don't seem to know what people like and dislike about this game they seem totally disconnected and keep remaking the same game over and over again...which is imo counterproductive
So quick answer YES THEY STILL DO
"Pickaxes.
Pickaxes were used against older castles in which the wall were very thin. They could make a hole through a wall in a matter of days. Even though effective against timber and thin stone, they were useless against bigger castles."
Source[medieval-castles.org]
Also the fire effect looked very cheap, but it was Alpha footage. We'll see.
In the end what difference does it make? Not much really, pretty pedantic overall, like the total realism physics crowd not to mention the fact that the Strong Walls option should exist in multiplayer regardless.
Yes, there will be an option to disable this for skirmish and multiplayer matches.
I'd take destroyable walls with hordes of infantry charging your walls while crossbowmen and archers rain death on them and breaches then being reinforced by meele troops over a trebutchet/catapult snipefest (which just makes you leave all your walls deserted and question why you wasted resources getting stones in the first place if you could just have build more troop supplying buildings instead) any day. Yes, even with troops destroying walls the trebutchet strategy still works but at least there are some alternatives and early game action (why focus on rushing the enemy if he has undestroyable walls? Just build up an armies and trebutchets like you are forced to, end of the match)). I can understand the people that want uber realism, but stronghold never was a even 80% realistic depiction of the middle ages to begin with (especially true with Crusader 2 containing units like falconers and derwishes) and gameplay should come first.
And, as Lord Benevolent has pointed out, you can disable it for multiplayer and skirmish, so plz stop ♥♥♥♥♥♥♥♥.
the should of made it so catapults and other seige wepons could be counterd or could only fier if in range of archers
That's stupid, its not STRONGHOLD. Stop tying to ruin the feel of the game with your realism
Skirmish had to option you want. But walls were never useless, walls and towers increase the range of archers and crossbowmen, and play an integral role in keeping the enemy out even if it's just delaying them enough so you can kill them. Just try to go through the campaign of crusader without building any walls and towers(afterall if they are pointless why even bother building them), I don't know if it's possible to beat it that way(maybe it is), but it sure as hell will make it a lot harder.
I suppose if it sells, then fine. Enjoy. Sorry to have caused a disturbance.