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The good news however is that 22Cans still has enough time to turn Godus into a solid game.
Hard to believe they are related. No fun at all. very frustrating at the most.
They should have just made this game POPULOUS.
Keep it simple. Land lowering and raising in populous was better. Sculpting here is tedious and boring. Clicking on beliefs is awful.
They should have just made it so that belief generates automatically and the power bar grows automatically. Finding this random card crap has too many mechanics problem associated to being denied advancements.
I like the idea of Populous where you beat one level you advance to another level. It's like you're a god and dominating one world and you move on to the next. The Fake multiplayer is just lacking something. plus it ends only in a few levels and that's it.
I liked the former much better.
It's a finished game and while the amount of clicking is about equal to Godus, it has more depth.
Very little of Godus is actually working, yet, so it's hard to tell what the final verdict will be.
I think Godus eventually, or hopefully depending on design choices, will be better, but I don't think it's there yet.
Or it could be a supped up farmville.
I am hoping incredible :)
If that is the case then why bother putting us all on one server at all? They might just as give us each our own world and give the game a lobby where you can decide to view another players' world?
I am not criticizing this notion im just wondering.
You can search Youtube for the interview with Adam Sessler or the GC video. PM mentions in both of them that every player will be strictly limited to his own 100km² area and only be able to enter another players are if he joins forces with him. He also states that the only way to fight another player is if that player agrees, and if you do so the only negative effect those battle can have on your people is that you might lose the population you send in to fight.
Currently there is really no gameplay related reason why we should play on this huge planet.