Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So this makes me want to ask for clarification of a question you guys more or less dodged.
YOU bring up combat on opt in as being different. Is that merely different for now or is combat actually a pc only feature??? as we have asked to have clarified before.
Because if combat is coming to mobile soon then this difference is moot as we are just testers of the system and no pc game is actually being worked on, just more mobile game that will also fit on pc.
Which leves us with pit of doom, a poorly supported editor and raise land as the differences.
If your going to keep telling us combat is the difference between them then tell us combat is not for mobile.
This is just like when the "it is freemium" became apparent from the first views of the interface.
The answer then was "no decisions have been made about a cash shop" to avoid the conversation which they knew was going to be driven by DeNA and thus assuredly P2W.
Using history as the guide, they can't answer that with more than an evasive answer because in the long run they know it shall be on mobile and they know that there shall be "designed for mobile" stamped all over it.
This is not a condemnation of the Dev team nor even of the Mods, all simply do as told by employer, at least until they "find other opportunities" as history also guides us to see.
The game is fun the community has a bit of a troll problem, from all the publicity that has drawn in the misery loves company crowd. But if ya get past that the game is worth a purchase. If you aren't sure if its a game you'll specifically like check out some youtube videos of it, I did before I bought it.
At most, the game might deserve a free download from a mobile store, Apple or Android. It does not deserve a single penny from the PC market.
First, why pay for something that you can get for free. Second, why pay in micro-transactions for digital perishable goods, which serve only to decrease timers that are put in place to hinder your progress.
I was one of the backers, so i already have the game. I just havent played it anymore. So i was just curious. It used to be a fun game, atleast as an alpha game i guess. But isnt the price a bit high for its current state? plus where are the updates from the game? maybe i missed it due to automatic downloading.. But to my knowledge, this game hasnt been updated for months..
You are welcome to enjoy the game. No one shall attempt to stop you nor suggest you should not.
And as mobile tripe goes it has its merits ( well, one single redeeming feature, sculpting, which they all but ruined adding paywall to the mechanism).
But Peter Molyneux personally said a mobile pay to win game ported to PC was not what he was going to make, then he did. With my money.
So while no mod shall call you out for accusing folks of trolling, I have every right to warn people that don't want a "farmville meets clash of clans poorly made cash grab" it is a freemium, three quarters abandonware, 100% not PC game, mobile port.
Had he not made a worst case example of freemium pay to win ported to PC with my money, I would not be here.
Please do not mislead people, as you stated you bought it because mobile.
Great for you, you enjoy mobile games. You were 22cans intended market.
Sadly for them that is not whom they got money from to make it.
The updates are mostly what was ported to PC from mobile, tested before it was pushed to live on mobile, and a few bug fixes.
The sad few, very few as admitted by 22cans, differences are there to deal with the fact that they were forced to hide the cash shop over the terrible outcry when it was in the first Beta and the resulting bad PR.
As I said before, you are certainly welcome to enjoy the game, I am honestly glad you do.
There is a market for that style of game.
And feel free to advise everyone how much mobile gamers who enjoy such things shall like it, but please be honest about it not being in any way other than ported to PC, a PC game.
The mechanics are mobile.
The resources are laughable preschool simplistic mobile.
The dumbed down AI is mobile.
The removal of even the fake multiplayer and original actual combat was because it ran poorly on mobile.
The god powers nerfed to add mobile paywall.
The current lack of Dev team resources and hope of a PC game, because mobile was released.
It is at its best a game that mobile folks and very casual players would play a few minutes at a time and abandon after a few months for the next cheap depthless. souless, farmville or candycrush. Not to mention Brian, god of god of misused, whom they should write a big check and a public apology to.
The problem is that Godus doesn't go anywhere. It starts off feeling like there's a point but there isn't. Homeworld's entire goal is to build an Ark. There's not even a goal to be had in Weyworld.
There's no way to lose this game. At worst, your progression is slowed by hamfisted obstacle mechanics.
Resources are hurdles to progress beyond specific points in the game.
Stickers are completely random commodities that are spoon fed with a mechanic system that's so simplistic it borders on insulting.
Gems are a currency on both platforms. The only difference is in how they are acquired. On pc, they're gathered by sacrificing followers. On mobile, they're bought with real world currency.
As for the differences:
No IAP's - See Gems since that pretty much covers the difference between the three.
Shorter timers - Does nothing to change game play beyond shortening waiting times. The game play is exactly the same, just on a shorter time scale.
The ability to raise land - Something I'd spent a year ranting about the necessity. I expect it to eventually show up in mobile, but it's a difference in the meantime.
In-Depth World Editor - It's an editor. In-depth? Calling it rough and ungainly is giving it too much credit. On top of that, there's almost nothing to do with it that's worth the effort of bending over backwards to use the tools.
Ability to create your own levels - Same issue as the editor. There are so few game mechanics to work with that there's little to work with. It's like designing a pc checkers game and giving a scenario editor where you get to determine where the pieces start out. It's still just checkers. There's only so much people are going to bother fiddling with. This isn't Minecraft and we're not working with Legos...
Combat on opt-in - It is impossible to lose the war. No matter how many of your units are destroyed, a player can never lose. It's a tower defense game where the enemy can't ever destroy your tower.
SO without a working world editor, we are left with pit of doom and oh yeah shorter timers.
There is nothing new on opt in, it certainly isnt the combat you are working on.
There is less difference now between PC and mobile than there was when you posted this,
Progress is happening if we look for it just towards mobile.