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Сообщить о проблеме с переводом
I think you've nailed it. Everyone at the studio appears to be some kind of student, primarily motivated by the ability to put "worked with Peter Molyneux" on their CV after the kickstarter money runs out.
That doesn't make it good but not as bad as you say.
There are already guides for using cheatengine. But that's, well, actually cheating and not "fixing" the balance.
I really doubt they will offer an ini.txt file where you can change costs of things or 22cans will encourage any mods. Thats contra-productive for a game that wants you to buy microtransactions.
Maybe people find a way nontheless, though.
What the hell is this? And what was that playtesting for? You can't play the game unless you just stare at the damn screen. Is this what they have done? Were they on valium?
Ugh, the thing is, the second I read PM explaining what a good freemium title is, while bashing Dungeon Keeper, the absolute worst f2p game in a long time, I knew something is coming. You don't want to just put stuff out there. You have to sensibilize people in advance.
Freemium is good, freemium is free. mmhhh
And there it is. Godus, 2% god, 98% waiting.
TLDR;
Turn the building times down!
i really would like to feel for the guy because in interviews he seems like a really nice guy, but he is talking so much ♥♥♥♥♥♥♥♥ for years now that you have to look the truth in the eye, and just admit it that hes a salesman who lies to your face and promises stuff he himself knows wont be in his games.
a few years from now you will watch an interview where he tells an anecdote about this game, promising that his next game will be everything he promised before.....just like every time... except that every new game is worste than the last......i bet his next game will be about you not playing at all, his next game will play itself.....you dont even need to tap...or click.
the current build seems like it is completely reared towards a free to play model to be introduced to mobile markets. And i believe the reason is because they need to make it easily monetizable to bring in quick cash.
This is very obvious because of the following things:
The pacing of the game is absolutely not designed for a PC gamer. It is slow, there is alot of waiting. This accomodates the oppertunity to accelerate the process with money. Or just wait. As is normal for free-to-play mobile games.
Additionally, the swf files within the game folder hint towards a shop with buyable cards and stickers. An in game currency of some sort.
I think the paradigm of this whole project has shifted completely. It is not to create a PC game that can then be translated onto other platforms anymore as was suggested by the kickstarter. It is now all about making money from the mobile market to prop up the mistakes that were made when they tried and failed to stick to their original promise.
As for the files its apperent that the game is developed using MARMELADE SDK that is a MULTI PLATTFORM SOFTWARE DEVELOPMENT KIT. Of course the files regarding mobile are in there when the buildbot of marmelade is providing them.
keyalha then it begs the question why did they use a multiplatform SDK for a game that was funded and should be being tested for PC? It hints that they can make the game open to mobile markets, and since the game already has tons of swiping and tapping that already work rather nicely on tablet, it isn't far fetched to assume so.
22cans could in the end never make the game for tablets, but then we would have a PC game with tablet UI, controls and mechanics, and that just would feel weird.
Scrap all the waiting and add more stuff to do, otherwise, what the hell is the point of being a god if you can't continously create and manage stuff.
Tip: slow down breeding instead of slowing down building and belief generating to a crawl, if you must keep the slow pace
Timers are not F2P. There are many other games with indirect timers outside. But the big difference- You can speed things up by providing additional ingame resources you can gather in a normal way without limitations. OR you can simply speed up the game speed or pause the game. Godus demands waiting to strech gameplay. Why? Because Peter Molyneux said it several times. "A game has to be developed as a free 2 play game from the beginning. You can not add free 2 play aspects later. They have to be built into the core systems of the game." Voila...
EDITED:
http://www.theguardian.com/technology/appsblog/2013/apr/18/peter-molyneux-godus-curiosity