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Loved the first half and I truely can't wait for part two :)
Also, had no idea that "Grim Fandango" is being remastered, I am super excited for that. It's been years since I played it, I had always kinda hoped for a sequel or just something else in the same universe so mayhaps a remastering of the original could open up to that.
Sincerely, thank you for the information, though. I appreciate that you're still working hard on this, and not being secretive about it.
I actually think Pinning a post makes it less visible. I think most forum users automatically lower their eyes to the latest 'normal' posts, where the conversations are happening.
I'd unpin this and let it sit in amongst the regular threads. Might actually get seen then.
What you're sick of, in fact, is how long videogames have *always* taken to make, and how unpredictable and prone to unexpected delays videogame development has *always* been.
It's something we've been shielded from before, but the combination of digital delivery, new KS-style finding models, episodic games and the general sense of I WANT IT NOWWWWWW that modern life is rather tainted by have all conspired to make it quite confusing to gamers that just think "well, WHY isn't it ready on exactly the day they originally speculated?"
I distinctly recall the days when Telltale was able to hit, or only miss by a couple of weeks, their monthly deadlines. It's factually incorrect to suggest that these delays aren't new. They are new. It's factually incorrect to suggest that promised deadlines can't be hit. They've been hit before, many times, by many developers.
I take offense to that. It's one thing to ask us to pay per episode, as it's released, and miss your expected release dates. It's quite another to take our money, make promises, and break them. This isn't about instant gratification. I was told I'd be able to play Act 2 in May. If it came out in June, or maybe July, I'd say that's pretty close, and it's be fine. It's Hallowe'en today. I've been patient for almost a year. Don't give me that "I want it now" crap; that's not even close to what's happening.
Was there an exact day? I don't recall hearing that, but you might be right. Still, it's a straw man. They expected a release date in May, and I didn't complain on June 1st. Or July 1st. Or August 1st. Or September 1st. Or October 1st. Didn't tell 'em they were liars, because I don't see it that way. Didn't ask for my money back, because I don't want my money back. I just want the game I paid for nearly a year ago, and that's not unreasonable, that's just how selling stuff works. If you think that smacks of entitlement or a failure to delay gratification, then I have some unfinished products I'd like to sell you.
Well, I tried to be non-specific, but let me clear: I didn't mean you. You just sparked the thought in my mind through a process of association.
Sorry about that.
---
Also, this wasn't planned as an episodic game, it only became one after initial budgeting and planning proved to be unsustainable. Telltale is planned from the start to be episodic and they only put out dates once they know they're on track.
We never see a Telltale game going through development, as we did with this, so we have no idea how many other launch dates Telltale may have set internally and subsequently missed. From what I've seen and read, many devs are unwilling to name a date during ongoing production as opposed to towards the end of beta testing, because things change so much during production and there's no point name a date until you're absolutely sure you're ready to hit it - and that surety only really comes once pretty much everything is finished.
If you do everything publicly as DF did with Broken Age, the public will see all those planned and missed dates. But the public needs to view those missed dates through an appropriate lens: "This is how all game devs roll internally. We're just not used to seeing the internal plans and adjustments. We're used to seeing the game emerge a couple of months from finisbhing beta, with final dates set in stone. That, is not this."
Okay, that's cool. The "What you're sick of, in fact" part made me think it was directed at the singular "you" instead of the generic "you," which I now see was what you intended. No worries, then.
That's a fair point. It's not as apples-to-apples as I made it sound, I suppose.
True, but I'm not upset about the delays inherent in software development. I'm a developer myself, and have been on the explaining side of that as often as the complaining side. I know what it feels like to realize that your plan has a flaw (or to unexpectedly lose a key asset) after you've committed time and resources, and now it's time to improvise as responsibly as possible. I get that, but also see a big difference between promising my boss something (the good ones always pad my estimates significantly as they nod wisely) and promising the client something directly (mercy, but they hold you to the exact letter of what you said.) It's about setting expectations, and DF probably could've handled that a little better.
<southern US preacher voice>Amen! Testify!</suspv> You can't see it, but my hands are swaying back and forth over my head right now. DF may have been a bit premature in their announcements, is what I'm saying. :)
Look, you're not wrong about the Impatience Brigade being vocal and demanding crazy concessions. They exist, in small numbers, but so does the Submit to Grifters group. The former wants it all right now, the latter feels that paying for something entitles you to nothing at all, and the majority, falling into neither camp ... seldom post, so I guess I'm not too sure what they're all thinking, but I like to imagine they basically agree that it's poor form to miss a deadline by several months when money has already changed hands. Who knows, maybe some of them do. :)
Anyway, I misinterpreted your earlier post as being pro-grifter, and may have given you some of the attitude I try to reserve for them. Apologies for that.
I'm really not trying to do the Dad thing, here, but I'm honestly just disappointed, not really angry. It's not going to put me off buying DF's games. Or Telltale games, for that matter. I really tore 'em a new one of their forums when The Wolf Among Us had over four months between Ep1 (2-3 hours playtime) and Ep2 (45 minutes playtime), and they wouldn't tell us anything except content-free PR boilerplate like "our team is working hard to deliver on the blah blah value our customers blah blah highest standards of something or other, and thank you for your patience" but I was more upset with being stonewalled than with the delay itself.
DF isn't stonewalling. The OP is informative and helpful, and I felt better about Broken Age after reading it. (Thanks again, OP! Gripes notwithstanding, I really do appreciate it!)
I'm going to keep buying their games. Didn't play a second of The Walking Dead Season 2, but I checked just now, and it's finished. All episodes released. I shall buy them, and blitz through them tonight, and love them. And when BA Act 2 comes out, I'll do the same. I'll have gotten my money's worth, and I'll be happy. I just gotta cool it with buying unfinished games. Apparently, I can't help getting my hopes up, and I'd rather just not put myself through that as often as I have been. Maybe just 2 unfinished games per year, tops. The ones that really call to me. Uh ... starting now. If I back date it to January, I'll already have failed. Elite: Dangerous is just too cool. :)
> TIM FINISHED WRITING ACT 2 AND THE FINALE!
and the fact, it is October of 2014
Kickstarter finished March 2012
Decission to make two parts July 2013
Release of Act 1 was January 2014
At this point in time, I do not expect a release in 2015.
That being said it's fine, double fine indeed. The money is long gone and I don't care anymore. But please be aware that you effectively burned the crowdfunding bridge.
thanks.
seriously, you're like all over this forum saying the same stuff thats now starting (for me at least) to come across as trolling. why not just ignore them? everyoen else did...