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I played this game a lot and im still not sure about how exactly the reputation changes.
Doesnt seem to be a simple system where your reputation will move up and down on a linear scale depending on your actions.
I guess you could say its realistic because just like in real life its far easier to do bad things and get a bad rep than to get a good rep.
Also you can have an excellent rep then commit one crime and your rep will be tainted forever and no amount of "good deeds" will wash it away.
But yeah this is a game so too much realism is not necessarily a good thing.
Personally i dont mind the rep system in this game but i guess it could be a little more "transparent" so players have a way of knowing how it actually works.
On the "micro" side of things, the game appears to only account for your morality between chapters, as another person pointed out in one of these threads. You won't see any change until to progress to the next chapter and given the very small number of chapters in this game, your ability to move up or down on the morality scale is limited.
I played as paladin-like as possible on my first playthrough and on my second, I'm a soul-sucking badass. I haven't seen any differences at all between the two paths, other than have loads of serum of course.
I think you are right though, it is a weird system that could benefit from some tweaking.
It was also a little weird that the sidequest where you get forged ID seems to have no impact whatsoever on the story. Once you get the ID, it's never mentioned again and you have no opportunity to avoid any fights using it.
You mentioned, paraphrased, 'as one person pointed out, you won't see any change until you progress to the next chapter'. So is it indeed possible to go from 'bad' to 'good' and gain the good-side character feats? I killed just about everyone in the prison camp, then only killed a few people in ch 2 (the coin killer, faith's pimp, and the technomancers), and despite all my good deeds (in particular, keeping Honesty alive, which was a real chore) there, it didn't seem to make my rep any better than it was.
It doesn't really make logical sense either, as why would the merchants (the non-guard merchants in ch 2+3) care that you're offing the guards and gang members that are probably making it difficult for them to do business?
We spend most of our gaming time killing baddies, and we take it for granted that they deserve it.
Well, here comes a game that dares to challenge this notion.
Anyway the idea is not new, other games like Gothic 3 had a similar system that was even better developed because the implications and consequences of killing KO'ed enemies were more serious than in this game.
That doesn't seem like the morally or socially responsible thing to do.
Also, once you've beaten the daylights out of these people, they just lay there on the ground, wounded. It's somehow 'good' to leave them there bleeding in the street? Yes, I'm sure there are space-paramedics standing by to tend to these men's wounds after you've shot, shocked, and bludgeoned them to within an inch of their life. Especially when you hide the bodies so no one can find them. Clearly the humane and good thing to do. :p
It's just a game and it is the way it is because that is how they made it. Arguing moral relativism as though there was a prize being handed out is kind of silly, don't you think?
Many people believe that killing anyone is generally not a good thing. Take executioners as an example. They carry out the state's will, they are the lawful agents of justice and yet they are always depicted as particularly unsavory types - never paragons of virtue.
As far as this game goes, all you need to know is this:
Beating the snot out of people = Good.
Killing them = Bad.
I don't think it is any more complicated than that.
And so I disagree with... pretty much everything you just said. :p
You managed to keep Honesty alive ? I thought it wasn't possible, I even found guides explaining that his death wasn't avoidable.
EDIT : You're right, thanks to your post I tried again and I could keep alive Honesty until the end of the quest ! Thank you ! In short, never trust walkthrough guides. ;)