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Αναφορά προβλήματος μετάφρασης
Your points are "this game is too short", and, err, "people say words in it" (kinda contrasts with "I love reading").
I'm sorry you didn't enjoy this game. You already knew that conservative people hated this game, so why you picked it up expecting to like it is beyond me.
You seem to be picking at sentiments that I didn't share or have.
""people say words in it" (kinda contrasts with "I love reading")" - What?
"You already knew that conservative people hated this game, so why you picked it up expecting to like it is beyond me."
Again, what? Did you actually read anything that I wrote? Of course, you're already ascribing political views out of the blue so obviously not.
" I held out that the journalism on this game was actually accurate, and the backlash against it portraying the game as some mindnumbing ♥♥♥♥♥♥♥♥ was just some bigoted backlash about a game having g..g..gay characters."
Don't be a ♥♥♥♥♥♥, I said I picked it up hoping that the general opinion was wrong, it isn't. This is just a ♥♥♥♥ game.
Fact of life: if you're using "liberal" as an insult, you're conservative. Own up to it. [I'll grant an exception if you live in Germany and are referring to the FDP. Which is conservative itself.]
You knew the general opinion, you knew which quarter it came from, you should've done your research.
It would seem that it's being over-hyped by homosexuals merely due to the contraversial homosexuality topic. So what?
Where was the substance in this game? A teen girl falls in love and chases after her lover while her parents are out of town.
Full of teen angst - wouldn't bother again even if it were free to play.
Trust me man, this wasn't hyped by ♥♥♥♥♥, at all.
It just rode the social justice wave of delusion stupidity to popularity.
That's not how things work. As I tried to express in my review, the topic was what spiked my interest in this game. I thought "oh, cool, I've never seen that in a game before". But then, the story presented to me was predictable, flat and cheesy, full of trigger words that were too obviously seeking to make the bleeding hearts weep. The sad part is that they could have made an awesome and interesting story with this game and still stay in topic. I was disappointed by that. And yes, it was rather short.
Why would I grant you an "exception" because you live in my country? For what?
In an exploration game, the story is everything, because it's the only reason you keep walking and reading pieces of paper. If that story is predictable from note number 3 and starts preaching on stuff you heard a million times before, it will lose its purpose. As I said, I was very excited at the beginning, when I discovered that this could be THE game to bring up this topic in a serious way and in a positive light. But after 4-5 notes I already knew how it would end and close to the end, even I was rolling my eyes at certain phrases.
I didn't hate this game and I chose the blue little thumbs-up on my review; I just didn't find it awesome and that particular aspect disappointed me.
Finally, the Germany comment was in case you decided to categorize me as member of whichever political tendency that you were mentioning in other comments.
Knowing from reading too much on Steam before playing the game, I was aware this was going to be a lesbian story, and with that knowledge it was generally foreseeable what would happen once Sam met Lonnie. But for me it's with that old Columbo TV series: they show you at the beginning who the murderer is, but it's still fun watching Columbo solve it.
Thanks for the hint about my other comments, I've been rereading that, and now understand what you're referring to, though you probably misunderstood me. Wenn ein Ami das Wort "liberal" beleidigend benutzt, ist er konservativ. Wenn ein Deutscher das beleidigend benutzt, bezieht er sich vermutlich auf die FDP, und daraus kann man dann weniger sicher seine Position bestimmen, obwohl er vermutlich eher links stehen dürfte. Da du aber hoffentlich nicht vorhast, dieses Wort hier in die Diskussion zu werfen, ist das eh' egal.
P.S.: I like your game reviews.
Rarely playing a game was that rewarding. Like a good movie the game gets better and better the more you reflect about the experience.
Usually games insert some kind of minigame, logic puzzle or shooter sequence in order to have "more gameplay" and that way completely destroy the credibility of the topic, which ends up being a mere excuse to bring those "game play concepts" together. This game does the exact opposite. It aims at an emotional impact rather than a logical, which is strange for a medium which usually generates attention by showing off on a purely technical level.
While you have the impression that you can move freely it is meant as a linear story, taking control over the way it is told. It is a lot like a different kind of a book. There is nothing flat about it - the story takes place in the 90ies so the handling of the topic makes sense, even if it seems exaggerated from today's point of view and even more when you have forgotten how it was to be a teenager. (Diary entries - they are read out but it is not a girl talking to the player in person!)
While the diary entries clearly aim at keeping the player informed - and being rather obvious - there are lots of little hints which tell the story before it is spelled out that way. Here lies the main excitement - there are lots of such little theories hidden, something one just takes for granted since it feels very natural. But when you keep in mind that every item had to be designed for that game, it is just amazing. Claiming there would be not depth just shows that you have missed that entirely.
The choice of the player character is very interesting, as the player is pretty much in the same situation of learning about the sister while moving through the new house. I know that most players are not used to acknowledge such creative decisions - computer gamers are so used to following the paved out path of the industry that they don't spend a thought about the ideas behind it. Because in virtually all AAA and AA titles those decisions are entirely generic, something one has seen 100 times before. Why waste any attention on the decision of being an armoured space marine who shoots monsters in a maze like structure when there is virtually nothing new which could make a difference? Even celebrated games which are praised for their depth stick to that concept. Bioshock? You are guy, you have armour and you shoot baddies in some kind of maze. Truely Revolutionary.
Well - in this case you are girl in an empty house who does not kill demons, so this deserves more attention as does the whole pardigm change connected to it.
The next game of this kind will have to take the idea further to get that kind of attention, maybe a less economic setting and perhaps some kind of NPCs. But this does not mean that Gone Home would not have deserved the hype for pushing boundaries.
I disagree with you where you say "the story takes place in the 90ies so the handling of the topic makes sense, even if it seems exaggerated from today's point of view and even more when you have forgotten how it was to be a teenager". It's exactly because this happened in the mid-90s that I don't find Sam's narrative plausible in some moments. It is nowadays that teenagers mostly produce certain kind of arguments, because it is nowadays that there is plenty of support, information and activism (that's why I mentioned Tumblr). Back in the mid 90s, I know a teen living through this experience would have a different discourse. It sounded artificial.
The problem for me was that this forced discourse broke the atmosphere for me. I was no longer hearing young Sam's feelings, I was hearing a pamphet read out loud. I heard Sam's feelings in the phrase about how sad the sunset/sunrise (don't remember) was from the window or something like that, or the beautiful phrase when she first saw Lonnie. Or the night they went out and their first kiss. What I called the "pamphlet parts" didn't sound like a teen in the 90s for me.