Gone Home

Gone Home

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Go home 53 sec to finish
http://www.youtube.com/watch?v=p9qlm8olmn0
Para todos los habla hispana , no compren este juego es malisimo
For are those folks out there , this game doenst worth
go Home isn't a video game. It's an interactive story. The only goal in Gone Home is walk slowly from one room to the other, open drawers, turn on lights, look at the environment and read stuff. That's it. This to me doesn't deserve a perfect score. You are full of ♥♥♥♥.

Want a good lesbian/runaway story? Go read a book or watch a movie. "Philosophy in the Bedroom" and "Thelma & Louise" is a good start.

Meanwhile, God Hand gets a 3/10 score.

You ♥♥♥♥♥♥♥ hypocrites.
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Showing 1-15 of 63 comments
Makarov Jan 8, 2014 @ 11:34am 
go Home isn't a video game. It's an interactive story.

That's a type of game. And you can speedrun Fallout 1 once you know where the water chip is. As someone who doesn't like Gone Home you need better arguments.
LA LI LU LE LO Jan 8, 2014 @ 12:17pm 
Originally posted by Makarov:
go Home isn't a video game. It's an interactive story.

That's a type of game. And you can speedrun Fallout 1 once you know where the water chip is. As someone who doesn't like Gone Home you need better arguments.
Score 10/10 for a feminist lesbian game yep
Sunsetter Jan 8, 2014 @ 12:39pm 
Every time I see one on these speedrunners, I wonder if they know what that says about them. And then I chuckle. Imagine, for example, some idiot critiquing a book he's read one page of.
CoffeeDialectic Jan 8, 2014 @ 7:14pm 
I think you're ignoring how the medium and the story interact.

Movies, books and videogames are not comparable IMO. They have different ways of telling stories and they are at different stages of development. Videogames are relatively new as a storytelling medium compared to books and movies so you're not going to get the same standard of storytelling. (because you have a smaller pool of talent and a shorter history to draw from)

What is your opinion about feminist lesbian books or movies?
Last edited by CoffeeDialectic; Jan 8, 2014 @ 7:14pm
LA LI LU LE LO Jan 8, 2014 @ 11:10pm 
Originally posted by LemonDialectic:
I think you're ignoring how the medium and the story interact.

Movies, books and videogames are not comparable IMO. They have different ways of telling stories and they are at different stages of development. Videogames are relatively new as a storytelling medium compared to books and movies so you're not going to get the same standard of storytelling. (because you have a smaller pool of talent and a shorter history to draw from)

What is your opinion about feminist lesbian books or movies?

i have nothing againts lesbians , but feminist are way to stupid, i think feminist is a way to call a girl mentaly retarded.
WE WANT THE SAME RIGHTS! Exept for everytime i get free into a pub, have free seat in Trains pay less in stores , etc for being a woman. also we want the same jobs , but we dont want to carry heavy weight or work full time , but we want the same money as the man who works all the ♥♥♥♥♥♥♥ day and do all the ♥♥♥♥♥♥♥ work gain .. feminist just fu ck you all
NBlast Jan 9, 2014 @ 8:40am 
You can finish many known and regarded games in manner of minutes or even seconds, but as a normal player. YOU ARE NOT SUPPOSE TO.

There is little to none sence in speedruning Gone Home. You are avoiding everything that you suppose to do.

In the MegaMan games, you can glitch thought whole levels. You can finish most levels in Sonic Adventure is less than a minute thanks to phisics bugs. You can do it, but you are basicly KNOWINGLY AVOIDING all the fun that programers prepared for you. You are not supposed to finish Gone Home in less than a minute - you are supposed to explore the house and experience the story. NO FIRST-TIME-PLAYER that actually knows that this game is story driven WILL NOT finish this game using cheats and with this urgency. This is counter-intuitive.

The argument against the game is so severely stupid that I'm really worried about the people who use them.
Last edited by NBlast; Jan 9, 2014 @ 8:41am
LA LI LU LE LO Jan 9, 2014 @ 2:41pm 
Originally posted by RH' NBlast:
You can finish many known and regarded games in manner of minutes or even seconds, but as a normal player. YOU ARE NOT SUPPOSE TO.

There is little to none sence in speedruning Gone Home. You are avoiding everything that you suppose to do.

In the MegaMan games, you can glitch thought whole levels. You can finish most levels in Sonic Adventure is less than a minute thanks to phisics bugs. You can do it, but you are basicly KNOWINGLY AVOIDING all the fun that programers prepared for you. You are not supposed to finish Gone Home in less than a minute - you are supposed to explore the house and experience the story. NO FIRST-TIME-PLAYER that actually knows that this game is story driven WILL NOT finish this game using cheats and with this urgency. This is counter-intuitive.

The argument against the game is so severely stupid that I'm really worried about the people who use them.

You're talking about Sonic & megaman, to speedrun those games you need skill , but here ,you need nothing , this is a lesbian history not a game and his price is way too high for this crap , but thanks to lesbians fans like you and fanboys companis like this dont give a ♥♥♥♥ about customers and they sell this kind of ♥♥♥♥ like gold.

Same ♥♥♥♥ is happend on every single game for example dota 2 , its a great game , but dev are too busy releasing hats and get money from them , than fix the game.
Or like companys like Bohemia that 1 year ago was telling us about the release of Dayz Standalone for steam at the price of 14.99$ of inicial becouse it would be an alpha full of bug and ♥♥♥♥♥ , but they release that game almost with 1 year of delay , and the price is 29.99$ Why? becouse developers dont give a ♥♥♥♥ about us , and thanks to those Fanboys like you they gain a lot of money.

But have fun if you have been spend money on this interactive book and u feel happy on throwing your money into the toiled have fun with it , Peace out
R Jan 9, 2014 @ 7:27pm 
I never understood speed runners for any game. "I love this game so much I want to get through it as fast as I can!!!!"

Anyways, those people probably did speed runs for Ever 17 with the built in skip function. Probably didn't understand the point of the game or are just illiterate.

Meanwhile - the story was better than anything in a game, for me, since Dear Esther.
LA LI LU LE LO Jan 9, 2014 @ 7:52pm 
Originally posted by @ch:
I never understood speed runners for any game. "I love this game so much I want to get through it as fast as I can!!!!"

Anyways, those people probably did speed runs for Ever 17 with the built in skip function. Probably didn't understand the point of the game or are just illiterate.

Meanwhile - the story was better than anything in a game, for me, since Dear Esther.

This is even Worst than Twilight movies , or Ben afleck as batman
AuldWolf Jan 10, 2014 @ 3:27pm 
Gather around the fireplace, for I have a story.

There was a game from my youth that some nay-sayers despised -- because you could complete it in under two minutes. This was thanks to the total non-linearity of the game, which was a gift to us as thinking people, that we could choose how to handle the game and how much we wanted to play before seeing the ending.

Yet I was told that it was bad design to not have some manner of gatekeeper there, a hardy boss or a mechanism that would keep the players away from the ending until they had met a number of arbitrary goals. I upheld my opinion at the time that it was a clever choice, since it put the length and the flow of the story in the player's hands. You got as much out of that game as you put into it.

That game was Ultima VII, one of the most critically acclaimed RPGs of all time. To this day, it turns up on every 'best ever of' list of PC games.

Gone Home shares that non-linearity. The OP completely missed the point. Contemporary AAA gaming has behaviourally conditioned some poor souls, such as the OP, to believe that you need to meet a number of arbitrary goals along a linear path before having access to the ending. That if you can complete a game in under a minute, then that's somehow bad or wrong.

Yes, any fool can complete Gone Home in under 50 seconds. Any fool can turn on a light switch. But it takes a person of intellect and emotional maturity to enjoy Gone Home. Just like Ultima VII, the worth isn't reaching the end goal, but in having your own memories, thoughts, and stories of what you did along the way. In Ultima VII, I pulled off the biggest bank heist of Britannia's history, I snitched to a wife about her cheating husband, and I was a patisserie chef.

I could have chosen to end the game at any point, because that was easy to do, but I was enjoying the journey.

Posts like these only prove that the person making these claims isn't smart enough to appreciate a game like Gone Home, or a game like Ultima VII. The OP would rush to the end of Ultima VII and proclaim it to be a bad game, without ever having experienced it. That's profoundly their loss. But games like these aren't for them, they're for people of worth, people who're capable of enjoying an experience beyond growing stat numbers, cheevos, and kill counts.

I've said it before and I'll say it again: Gone Home is a fantastic metric for the quality of a person. The OP possesses particularly poor personal qualities.
AuldWolf Jan 10, 2014 @ 3:32pm 
@Makarov

Gods, yes! The water chip! There were games like that back then. Sadly, developers stopped doing that because people as inconceivably challenged as the OP actually exist. Thus hand-holding became a common thing, and as I said, games became goal-posted and oriented around cheevos rather than just enjoying the experience.

Gone Home harks back to a period of gaming when developers were creating experiences. There were no cheevos to be gained, you just played it because it's fun. These days, you have a very shallow, sad, and pathetic creed of people who believe that their GamerScore (or whatever) is actually some kind of metric of their worth. Well... to equally pathetic people, it might be.

I'm irritated by these people and bitter at them because their unimaginable idiocy leaves developers too scared to create intelligent games, that deal with mature subject matter, and don't hold the player's hand throughout the entire thing.

Yes, you can rush to the ending of Gone Home, and Fallout, and Ultima VII. But why would you?

It's really a test of intelligence, which the OP failed miserably.

Edit: More than that, I think it's a test of self awareness. You have something in front of you which could bring you great joy, yet it's presented to you in an alien way which scares you. Do you explore this alien thing to seek the joy it offers, or do you destroy it out of base, primal, animal fear?

It's almost like a turing test for humans, to see how awake a person is.
Last edited by AuldWolf; Jan 10, 2014 @ 3:34pm
SgtPepper Jan 10, 2014 @ 9:53pm 
The game is so much more than just a "lesbian story". While Sam's diary is the focal point of the game, it's also about noticing the subtle nuances about Katie's family.

Spoilers to follow:


Like finding out the house belonged to her now deceased great uncle, how her father was a struggling writer, her mother was a successful forester who also happened to come from another country. There were marriage problems which her parents were trying to work through, likely the reason they are away on an anniversary trip. Sam clearly started acting out and many things point to this. There's so much more.

Not to mention the little bits of 90s easter eggs throughout the house, like the old TV Guide section from Friday night (TGIF!), SNES cartridges, posters with bands like Weezer and Social Distortion, tickets to Pulp Fiction, etc.

This was a wonderfully crafted game.
Bond Company Stooge Jan 10, 2014 @ 11:21pm 
Originally posted by AuldWolf:


But it takes a person of intellect and emotional maturity to enjoy Gone Home. Just like

Just in case the OP missed it, here is the main take-away point. Well, mainly the maturity thing rather than the intellect. The quality of intellect of forum posters is probably beyond my qualifications to properly comment on.

I just started and completed this game tonight, in one sitting. It took me about 3 or 4 hours. Really, how long it took I don't care. Man, what an experience! I was so immersed in the story. I didn't know much about it before I started, and the atmosphere was amazing! ...

(perhaps somethign of a spoiler warning)

.. Throughout I was expecting something much darker, but by the end I didn't care. It was such a beautiful, atmospheric story, I'm glad I was able to experience it fresh and unaware.

Thinking of it more, the OP is really just silly beyond words. This game is about the experience, not about the completing. The whole time I was experiencing this story/game was a pure joy for me. Why would I want to destroy that expeirence by completing the game in under a minute? What a waste.

Anyway, emotional maturity is the key here. Either you have it or you don't. I feel sorry for those who don't.


LA LI LU LE LO Jan 10, 2014 @ 11:38pm 
Originally posted by Bond Company Stooge:
Originally posted by AuldWolf:


But it takes a person of intellect and emotional maturity to enjoy Gone Home. Just like

Just in case the OP missed it, here is the main take-away point. Well, mainly the maturity thing rather than the intellect. The quality of intellect of forum posters is probably beyond my qualifications to properly comment on.

I just started and completed this game tonight, in one sitting. It took me about 3 or 4 hours. Really, how long it took I don't care. Man, what an experience! I was so immersed in the story. I didn't know much about it before I started, and the atmosphere was amazing! ...

(perhaps somethign of a spoiler warning)

.. Throughout I was expecting something much darker, but by the end I didn't care. It was such a beautiful, atmospheric story, I'm glad I was able to experience it fresh and unaware.

Thinking of it more, the OP is really just silly beyond words. This game is about the experience, not about the completing. The whole time I was experiencing this story/game was a pure joy for me. Why would I want to destroy that expeirence by completing the game in under a minute? What a waste.

Anyway, emotional maturity is the key here. Either you have it or you don't. I feel sorry for those who don't.

stop posting ♥♥♥♥♥♥♥♥♥ games are to have fun , if you want to live a lesbian history just go to read a book, this is not a game
SgtPepper Jan 11, 2014 @ 9:41am 
It's funny how angry you are about a game. Just because you didn't enjoy it doesn't mean it's not a game.
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Date Posted: Jan 8, 2014 @ 10:16am
Posts: 63