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Dude! There is a freaking memory leak in this game, how hard is that to understand? You start out with 55% vram on a fresh start on gow. After a while it starts to creep up and up and up. 70%, 90%, 120%, 150% etc...
And than the trouble starts until you reboot the game.
Because this game maximimise your vram. It wants to use more than the 100% vram you got so it bottlenecks. No, there is no such thing as above vram. Yes, it wants to use more than the 100% vram you got hence the stutters and lagging.
Memory leak.
so yeah, similar like Ghost of Tsushima when I playing for too long (I did live stream that game too) restart will only be an option to regain the fps back.
Yep and it's quite frustrating on the lower end of VRAM you have for your GPU
On my 3070 everything runs perfect @4K with DLSS Balanced @90-100+ FPS
Then as more texture is streamed it soon starts lagging and sound starts cracking and major button input delay
Here is the list of vram consumption at various resolutions but are totally wrong or valid only for the first minutes of play (or only performed in the first area in the snow)
https://www.techpowerup.com/review/god-of-war-ragnarok-fps-performance-benchmark/5.html
I was experimenting with all the Upscaler settings and looks like the implementation of DLSS is bugged, although I was getting smooth 100+ FPS @4k with it, it was causing rapid VRAM issue and soon caused lagging and sound issues.
If you just keep at Temporal Anti Aliasing and switch Quality / Balanced the VRAM issue is totally gone!
VRAM
RAM
Pagefile (disk)
If VRAM indicates a usage above 100% it means RAM is used as extra space. If RAM is full, the system will use the pagefile as extra space. By default the pagefile is managed by windows and is located as a hidden system file in C:\pagefile.sys. If your disk is full, the system or the game will crash and alerts you with a system dialog message.
Starts at 9GB ish VRAM, and slowly increases till reach 11/12 GB VRAM usage and stops there.
Other games consumes +/- the same like ex. Horizon Forbidden West 10/11GB, Ratchet & Clank about 13GB with Raytracing, and have much other games that have huge VRAM usage.
Soo like I said it's not only on this game.
See the previous comment by stylar.
When you run out of VRAM, it uses your main RAM as shared memory. See this screenshot for example: https://i.imgur.com/pINIFlT.jpeg
4GB of VRAM on the card plus 0.88GB of system RAM gives the 122% VRAM shown.