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Either way the devs should address the issue. Currently there's very little reason to pick armour over anything else.
Also fits well seeing as how that's how a lot of the other bonuses work.
I agree, armor mitigation feels mediocre/bad investment, a straight %dmgrdx would be much better
They should make it so each point of armor reduces the damage by 0.5% and it caps at 75%, so you need 150 armor to get to the cap and ones you reach that cap you no longer will see armor in the selection.
every 20 armor is ~100% additional ehp from what I understand, seems fine