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The enemies remind me of 20 minutes until dawn, bosses that you have to dodge and exploding targets in the swarms, you simply cannot walk towards these enemy types, so hand cannons and snipers etc should let you target manually.
Honestly, I'd love if we could manually adjust what direction we're facing, so we can keep gunning down enemies without having to move towards them. That, or just make the gun auto-aim towards the nearest enemy. Gunner feels VERY rough to play, since without any other weapons, you legitimately cannot mine while fighting off enemies. Your face is in the rock, and thus you aren't spraying any lead towards them. For a class so focused on raining fire on the enemy, it sure isn't very good at it.
Oh, and yeah, grenades really stink. It feels like I can't kill anything with them, let alone rely on them to actually explode in a group of enemies.
i agree but after playing driller where your gun always shoots behind you i get the idea. The point would be that you shouldnt run away and instead stand your ground and fight (as you dont need to moving towards them just looking at them)
which isnt necessarily bad but the way that spawns are handled in this game from all around you its really hard to make balanced.
Hands down, Gunner with minigun is the easiest character to do haz 3 and 4 simply because he is a killing machine. Also engineer with the shotgun with plasma and shooting opposite direction overclocks is very good. Very comparable to Knife in Vampire Survivors which is one of the highest DPS base weapons in that game.
The first few hours of playing this game I thought the exact same thing about targeting. The game needed some sort of manual or auto targeting for weapons. Now I think after many hours of playing, some weapons just need some improvements to their targeting system like the Auto 210 which has a very janky targeting system and should be similar to the minigun's targeting system. Once fixed or balanced, there is no need to change the way weapons work currently.
Directional fixed weapons also feel kind of targeting at a weird direction which really sucks but the whole point of these weapons is to learn how to position yourself to effectively use them. Once you have them maxed out with overclocks they become killing machines, really all dependant on you able to position yourself correctly. I mean if it works for other games. Why would it not work for this game? Almost every Survival rogue-like game has the same type of directional fixed angles and they work super well.
Why grenades are not targeting the toughest enemy I will not understand
It probably depends on how deep the devs heels are dug in on "no, we want to follow 'classic/pure' V:S 'rules' and make no changes." Or on if they'd rather we focus on picking weapons that claim to focus on highest HP enemies (when I pick those, it's hard to tell if they're actually doing that).