Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

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HAZARD-bot Mar 21, 2024 @ 2:11pm
Salt Pits!
What are people thinking about the Salt biome?

I'm enjoying it! Might be my favorite biome at this stage.
Digging has always been one of my favorite aspects of the game, so this softer rock is all that more fun, making crazier tunnels.
The stalagmite effect is just fun,
And the rolly-pollies are a fun enemy. I enjoy dodging them more than I do the spit-balls from those other enemies.
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Showing 1-15 of 21 comments
Voldo Mar 21, 2024 @ 3:07pm 
Terrible to be honiest.

Bad performance.
Bugs rolling around randomly through terrain, cant think of a more dumb thing to add.
Even more unbalance between specific builds then the other biomes.
Not fun in general.

The aspect of the softer and harder salt rocks is pretty cool but i was hoping something more fun :steamsad:.
Vukmir Mar 21, 2024 @ 3:37pm 
Overall i like it. Rolling shrimps are a nice addition and environment is nice and manageable.

However i don't like mini elite roly poly 1 tile gap tunnels. Grunts can easily spawn in there and you can's see them. Basically same "enemies behind the rocks" problem but now it's amplified to the max since these tunnels are nearly everywhere.
Mitsu/Inervo Mar 21, 2024 @ 3:47pm 
Originally posted by Vukmir:
Overall i like it. Rolling shrimps are a nice addition and environment is nice and manageable.

However i don't like mini elite roly poly 1 tile gap tunnels. Grunts can easily spawn in there and you can's see them. Basically same "enemies behind the rocks" problem but now it's amplified to the max since these tunnels are nearly everywhere.
combined with the double/tripple speed bug + the hazard 5 challenge of CLASSIC scout? a nightmare at best a refund at worst
Jott Mar 21, 2024 @ 4:27pm 
The new biome is worse than the original ones. When you think it can't get any worse, they add those rolling bugs.
perverb Mar 21, 2024 @ 4:44pm 
It's ok. Kinda. I hate when the drop-pod needs me to clear a giant block of the tougher rock.

I can't really separate my opinion of the level from my opinion of the rolly-pollies, which is not good. The smaller ones are just random damage you take in too many circumstances, either because they've blended into the environment, are hiding in a 1-wide gap or because they simply outrun you and you've nowhere to go. They seem to really fly in the face of the notion of the game as I took it, which is that you succeed by herding and controlling the bugs. The larger ones are immune to knockback which I find very lame. Having one roll through a 5-stack of seismics to hit you is quite the annoying experience.

Edit: I suppose their saving grace is that they have very few HP?
Last edited by perverb; Mar 21, 2024 @ 4:45pm
Diarmuhnd Mar 21, 2024 @ 5:00pm 
The Salt Mines have been easy so far with my fully leveled Dwarves. At least the first 3 levels were, havent done the higher one yet. Later tonight or tomorrow.

Had no issues with any bugs or performance issues yet.

Mining is a breeze with fully leveled Drillers and gets easy for other classes with 2+ Purple+ Mining Bonus's or more.

The little rolling bugs are very easy to kill before they reach you with a leveled AoE and the large rollers are slow and easy to dodge.

I find its gotten easier to move around enemies at higher movement speeds, almost feels improved from the first 3 maps.

I like the zone, but wish we had an Endless mode at the end of missions with a Leader Board so we could see each others Rankings.
Originally posted by HAZARD-bot:
What are people thinking about the Salt biome?.
I like it. More is good. I am hoping for a little more EndGame stuff.
Something to do with our gold and resources after we've upgraded everything. etc. ^^
adobe. Mar 21, 2024 @ 5:00pm 
This highlights a fundamental flaw with the game the lack of exploders to clear bugs have been replaced with rollers and it's just not fun I feel like some builds are just not viable now with how fast they move
Corvac Mar 21, 2024 @ 5:07pm 
its the best map for driller. you can escape easily from everything and its very fun with new bugs and stones.
Paranoia_Inc Mar 21, 2024 @ 5:07pm 
The little rollers tend to be obnoxiously abundant, but like the bigger guys plowing through the sand and creating paths. The floor color seems to be a little too close to the color of one of the smaller bugs, and as such find myself WTFing when I take damage sometimes.
CopperBack Mar 21, 2024 @ 6:08pm 
The Rollie Pollies are too healthy and numerous. Fun at start but very obnoxious at Haz 5
truehunter Mar 22, 2024 @ 3:37am 
i love it. plasma a bit op on the map tho (but i found plasma underpowered on other maps)
King Mar 22, 2024 @ 3:51am 
It's alright. 7/10 I mainly came back because of the balance patch but its been rather disappointing so far.
Voldo Mar 22, 2024 @ 6:30am 
Originally posted by Diarmuhnd:
The Salt Mines have been easy so far with my fully leveled Dwarves. At least the first 3 levels were, havent done the higher one yet. Later tonight or tomorrow.

Had no issues with any bugs or performance issues yet.

I like the zone, but wish we had an Endless mode at the end of missions with a Leader Board so we could see each others Rankings.
Originally posted by HAZARD-bot:
What are people thinking about the Salt biome?.
I like it. More is good. I am hoping for a little more EndGame stuff.
Something to do with our gold and resources after we've upgraded everything. etc. ^^
Not even cleared hazard 4, ignorant to the flaws the game clearly has and wants endless mode with a leaderboard, :steamfacepalm:.
|HTD| Knubbel Mar 22, 2024 @ 6:54am 
Originally posted by Mitsu/Inervo:
combined with the double/tripple speed bug + the hazard 5 challenge of CLASSIC scout? a nightmare at best a refund at worst

At this point I'm starting to believe H5 with classic scout is outright impossible. Unless you get insanely lucky.
Jott Mar 22, 2024 @ 7:06am 
Okay, so now I cleared H4 with all biome goals and I'm not looking forward to H5 ... again. The original biomes were already not fun in that regard and I suspect this one will be even less.

They seemingly doubled down on the visibility problems by creating the smaller tunnels to hide the little bugs better. At least they already acknowledged that problem. While we are at it: The visual clutter when a lot of explosions are going off is insane. There is too much noise, making it difficult to dodge anything.

Those rolling bugs were annoying in H1-3 but could just be ignored. On H4 the damage they do combined with their speed and numbers is already quite dangerous, especially since they seemingly do not always follow the laws of physics when bouncing off the walls, making it hard to predict where they will go. Add in the fact that you cannot herd them like the normal bugs and it's a recipe for disaster.

Having those green bugs outside of swarms combined with the sand walls doesn't make it any better. Before the patch, starter weapons already had problems with effectively killing bugs in the early game on H4. Now it's just impossible.

I cannot wrap my head around the fact that they indeed nerfed weapons. All of the available weapons need buffs because they are too weak, at least initially. It doesn't help that weapons become ridiculously OP once they are 18+ as long as they do nothing before that. Maybe make weapons effective at all levels and address the scaling instead?
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Date Posted: Mar 21, 2024 @ 2:11pm
Posts: 21