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Wow, this is so sad. This game has a lot of potential with quality of life mods, and at least re-textures. So sad...
Source: I'm a SDK user and map maker.
Like, if you edit the AA-12 files, you will be kicked from the server if the AA-12 appear in game, if someone pick it. There is no problem when playing solo though, but well, KF is solo...You get it.
I suppose TWI included this restriction because of Zedconomy, because well, what's the point of paying cosmetics / weapons if you can have custom ones for free?
Didn't know that. But well, the point of paying is that everyone will see your skin if you pay.
But even putting gun skins aside, no one makes QoL mods, no zed retexture mods, nothing, just random goofy maps that are all plain ♥♥♥♥.
But the problem with kf2 and maps is:
You cant play most workshop maps in multiplayer, you need to find a server, create your own dedicated server or rent one to play workshop maps with your friends.
For a multiplayer game this is horrible.
And unlike KF1, it seems that KF2 doesn't just download missing stuff from the workshop as easily.
Nice to know that. So, probably the devs are kind of limiting their own game
Tripwire at least provided some level of mod support. Of course, it is far away from their statement of "KF2 being a mod-friendly game".
Complete misunderstanding of the workshop concept.
That really needs fix honestly for KF2 because I never had that issue in KF1. KF2 has potential to be good though.
Considering they are making Elysium, a mod map into a official map. Shows enough they do support the mod community. They just need to be convinced that its really good.
They don't support ♥♥♥♥.
Nearly all the community maps that make their way into KF2 get totally butchered in the process, and our scripting/mutator access is ridiculously restricted compared to KF1 (probably because of the DLC and ♥♥♥♥).
One of the previous community maps they did (the overgrown lab with the helipad outside) was totally messed up by Tripwire when it was added into the game. The author released a comparison showing what TWI did wrong.
Also KF1 has a workshop.